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Posts posted by milos987
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Kit Studio 2021 - version 1.3.0 - UniColor, UniformParameter, KitConfig, RefereeColor, TeamColor and BadgeData editor, GDB exporter for Kitserver
ACL files are not used any more by PES 2021 - therefore, Kit Studio 2021 doesn't use Team4.bin file
Beta, v1.3.0
Advice: If you only need to rebuild UniformParameter.bin file, then using the standalone "UniformParameter Builder" (use 2020 version! original 2018 version could create bugged UniParam file for PES 2020/21) could be a lot simpler than setting-up Kit Studio.
Features:- Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
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kits per team configuration
- kit types - normal, GK ([NEW in v1.2] CL kits removed from selection - finally!)
- kit icons
- kit colors (for kit selection menu, etc.)
- add/remove kits to team (up to 10 kits per team)
- conversion of unlicensed team entries to licensed (e.g. to enable real .ftex kits)
- ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
- ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
- ability to delete licensed team entries via popup menu
- saved .bin files are always zlib-compressed
- improved team filtering by name - filter boxes now accept all characters (interpunctions, characters with umlauts, carets, etc.)
- filters accept team Id's and team names
- hex color-codes displayed in color pickers
- export/import of individual licensed team entries via popup menu
- mass csv export/import for all teams
- colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2021)
- ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
- realUni .bin config files editing
- preview of .ftex kit textures (kits only!)
- synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
- ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
- RefereeColor.bin support - adding more slots for referee kits and editing base colors for referee kits
- TeamColor.bin support - editing team-related colors
- Changing the .exe and data pack versions stored in EDIT00000000 file
- One-Click synchronization of kit slots from UniColor.bin to EDIT00000000 for all teams (see Misc tab) - supplements the individual "Sync team_X to EDIT00000000" button on "Licensed UniColor entries" tab
- Kit configs Export/Import - to/from .bin and .txt (kitserver) formats
- Automated creation of UniformParameter.bin
- Kitserver GDB support - default folders hierarchy, .txt map creation and optional export of .ftex textures
- [NEW in v1.1] Mass-import from Kitserver GDB to realUni .bin configs - for those precious moments when you've hand-tuned hundreds of configs using kitserver's visual config editor in-game and then you realize that you're faced with the Sisyphean task of importing them one by one in Kit Studio ... well, not any more (hopefully, fingers crossed!)
- [NEW in v1.2] Prompt to create missing realUni config .bin file when enabling new kit slot for a licensed team
- [NEW in v1.3] BadgeData.bin support - manage entire badge data process - assignment of badges to teams, optional league (un)licensing, selection of badge location in EDIT00000000 (off, left/right sleeve, both sleeves)
Some features described in more detail:-
Fully automated UniformParameter.binfile handling
- On File > Open, all kit config .bin files are automatically extracted from UniformParameter.bin
- On File > Save, but only if you had modified at least one kit config .bin file, all the kit config .bin files are automatically re-built into a new UniformParameter.bin
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RefereeColor.bin support - adding more slots for referee kits and editing base colors for referee kits - default, ACL and EURO 2020 referees supported. More baseline colors could improve (no guarantees, though) in-game color collision detection for referee kits.
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TeamColor.bin support - editing, deleting or adding team-related colors
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each of the four team colors can be selected:
- manually - using the usual color pickers, or
- copied from any of colors that the edited team is using in UniColor - by clicking on "Sync" button next to the each color
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unwanted entries can be deleted - original file from Konami contains a lot of team color definitions for teams that do not exist in PES 2021 database
- one by one - by right-clicking on the team name in teams list - can be used to delete any team's entry
- en masse - by clicking on big DELETE button above team colors - this will delete only entries for teams with unknown team names
- adding new entries - if you created your own teams in PES 2021 database (Team.bin), then you can add its team color entry via "Add TeamColor entry" button
- export/import of individual team entries to files - via right-click menu on teams list
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each of the four team colors can be selected:
Really, really, read me carefully ... yes, even you, grizzled veteran!
Open/Save work-flow (identical to 2019 and 2020 versions)
- Opening procedure has been simplified since 2019 version, so that you are not required to select many files manually every time you hit File > Open
- Kit Studio now opens all the necessary files (Team.bin, UniColor.bin, UniformParameter.bin, EDIT00000000, CompetitionEntry.bin, RefereeColor.bin, TeamColor.bin) automatically when selecting File > Open, but it expects that those files are in certain locations (see next image)
- BEFORE you even consider selecting File > Open, go to File > Settings... and select so called Global Root folder - the folder which contains all extracted files and folders that Kit Studio needs
- When saving, you won't be asked anything - files that need to be saved will automatically be saved in their appropriate locations, zlibbed as usual, but using their ORIGINAL names (Team.bin, UniColor.bin, EDIT00000000 etc. - no more zlib_Team.bin etc. that have to be renamed manually)
- Pay attention to the location of EDIT00000000 file - see the image above!
Why are initial kit config bins optional?
- Kit config bins will be automatically extracted from UniformParameter.bin every time you open files with Kit Studio and will be placed in their proper locations (teamID subfolders under the common/character0/model/character/uniform/team folder in your global root folder).
- So why would anyone still want to extract them manually from .cpk files? Because Konami sometimes does not include all externally available kit config .bins in UniformParameter.bin file - you might actually miss some config .bins -
Sider for PES 2021 Season Update
Sider 7.1.4
https://mapote.com/pes/sider-7.1.4.zip
- now includes netblock.lua, adapted for PES 2021
Online documentation here:
https://mapote.com/doc/sider/
Many mods from 2020 seem to work fine, including BallServer, StadiumServer, Kitserver, various camera modules, and many other modules as well. -
Archive with eFootball2022 kits:
https://www.mediafire.com/file/tr58w5kw17biqbu/Uni_EFootball2022.7z/file- 2
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Alat kojim se mogu otvarati fajlovi za novi efootball2022, još uvijek ne postoji import opcija, samo export.
1.- Tool for Reading Files:
I upload all needed file in just one link
https://www.mediafire.com/file/ycf7cz49n6ftfk6/umodel_e2022.rar/file
(Thanks to @bouquenom for heads up)
Encrypt Key: Thanks to JuniorMantis
---> 0x4552D45005DFE94964893F4925EC747D3D591401E060ED8B3D58BE5721C81295 <---
2.- Import Models to Blender:
Import PSK to Blender
https://github.com/Befzz/blender3d_import_psk_psa -
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eFootball2022 WindowMode ResolutionChanger
This program is a tool to select unsupported resolutions for windowed mode users.
If save other settings in settings.exe, you need to run the tool again.
recommended to use the program after saving all settings in setting.exe.
Download:
https://mega.nz/file/V34yjQqC#xnmc_RPhe7iPbhHagM4DSdx9F2zrmK3Btp_bWgqRGTc
Password : PESWEB
The program is packed for code protection. it's safe to use
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New Referee Whistle Sound for efootball (More high clear and realistic)
***All Credits ---> by SoulBallZ
Link: https://mega.nz/file/jlUBTISL#0qsF3FZFrESDBFrG9_X4pzm-G5N_lU1f32MJUKy2QHw
Ubacite u Steam\steamapps\common\eFootball\cpk i idete replace.
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Alat za editovanje baze efootball 2022-ke. Konstantno se apdejtuje i pregled razvoja je dostupan na linku:
https://github.com/dariodenardi/eFootball2022Project
Downloads:
https://github.com/dariodenardi/eFootball2022Project
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Ovdje možete pisati utiske o ovoj novoj igri.
Name: eFootball™ 2022
Genre: Sports
Developer: Konami Digital Entertainment
Release: 30 September 2021
Current Version: 0.9.1.
Website: https://www.konami.com/efootball/en-us/-
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64bit
- Processor: Intel Core i5-2300, / AMD FX-4350
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 Ti / Radeon HD 7790
- Network: Broadband Internet connection
- Storage: 50 GB available space
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Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64bit
- Processor: Intel Core i5-7600 / AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 / AMD Radeon RX 590
- Network: Broadband Internet connection
- Storage: 50 GB available space
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Minimum:
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9 hours ago, segica said:
e ovaako jedno pitanje. da li ce se ocjene igraca opet oslanjati na ocjene iz FM-a ili cete vi davati ocjene igracima odokativno. mislim da jos nije izasla fm22 verzija pa eto pitanje
Izašla je beta verzija ali je otključana baza u potpunosti tako da će biti FM22 ocjene.
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Pozdrav svima, ja sam murkee2...
Šala mala, ovdje će Murke kačiti svoje radove, uživajte.
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3 hours ago, Lukenzy said:
E pazi, mozda opet cekaju 00:00 prvog januara da nas iznenade kao prosli put :D
Samo u glavi premotajte koliko imamo posla sada da radimo, 21/22 dresovi za sve ekipe u igri (ne samo domaćim ligama nego igri), svi trasferi, plus tona igrača kojih nema u bazi (ne samo domaće lige nego u igri), plus na sve to da se srede neke stvari kao što je koja nova press sala, trenerka, stadion, faca, budite strpljivi, pokušavamo da završimo što je prije moguće, bukvalno ništa ne može da se iskoristi od stranih autora (jer nije ni izašlo (EvoWeb)), niti od Konamija jer je baza urađena za samo top 5 liga, ovo gdje je veći problem (Holandija, Rusija, Portugal, druge loge) ne postoji. Imamo neki datum u glavi koji bismo htjeli da ispunimo ali kažem opet nadamo se što prije.
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Evo konkurenta za prvu donaciju, Levante font iz 2016/17 koji sad koristi Sarajevo
http://fontfootball.blogspot.com/2017/02/font-vector-levante-ud-2016-2017-kit.html
Ipak ovaj PSG-ov iz iste godine više liči:
http://fontfootball.blogspot.com/2016/09/font-vector-psg-paris-saint-germain-ucl.html
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Just now, Stefan123456789 said:
Oni izgleda odgovaraju sami na pitanja koja im pašu a na ova sto sve zanima ne odgivaraju
Tako je brt moj.
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11 hours ago, Lukenzy said:
Dobro pitanje iskreno!
On 9/11/2021 at 3:26 PM, Filipo Inzagi said:Jel ce mozda u apdejtu biti prevod,ili ce biti sve na engleskom opet...znam da je bila prica neka zato pitam...poz
Bila, ali momak koji je uzeo da prevodi je iščezao
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Vjerovatno nisi štrikirao apply player and squad data prlikom importa.
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23 minutes ago, Katai10 said:
Znate li kada ce otprilike izaci update?
I kako cete rasporediti timove u super ligi i prvoj ligi? Jer sada ima po 16 timova, a u pecu po 20.
Nema datuma, bar ne za sad.
Po 16 će biti.
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Ne postoji, jedino da sam skupljaš jedan po jedan.
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38 minutes ago, Lukenzy said:
Cek, Milose, znaci da brisem ovaj pes sad pa da instaliram opet i ubacim datapack 7.0 pa da sacekam patch?
Ne moraš odmah, pred izlazak apdejta.
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2 minutes ago, hoolbgd said:
Kakva je vaša preporuka sad, pošto imam originalnu verziju, da li da čekam novi peč pa tada da krenem ML pošto vidim da nekima crashuje, i da li uopšte instaliram ovaj poslednji vaš peč, da li će raditi da ovako igram i zabavljam se dok ne izađe novi peč zbog ovog data pack 7. Hvala unapred na odgovoru.
Moja preporuka bi bila sačekati ako nemaš ništa instalirano, jer će novi peč biti All in One pa se staro mora brisati.
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8 hours ago, Stankovich said:
Da li ce biti potrebni prethodni updateovi kako bi radio ovaj novi? Nestade memorije vec..
Kad bude gotov peč koji sada radimo, biće AIO Season 21/22. Na čist PES sa Data Packom 7.00 i verzijom 1.07.00.
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1 hour ago, Ajdin32 said:
Moze li kako pomoc oko master lige, 2024/25 zadnja utakmica sezone kad se zavrsi igrica crashuje? Orginalnu igricu imam
Do nas je. Ispravićemo to u novoj verziji.
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Just now, toxic_munch said:
da li ce patch raditi na data pack 7.0 ?
Hoće.
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2 hours ago, Marselll said:
Prvi put skidam ovo i vidim da ima neki fajl grapich? Jel se mjenja grafika igrice ako skinem to i da li mogu da patchujem pes i bez tog fajla?
Tu su grbovi liga i timova, slike menadžera i igrača.
Kit Studio 2021 - v1.3.0
in Tools
Posted
[NEW in v1.1] Mass import from config.txt files in GDB into realUni .bin configs
Recap from intro ... "for those precious moments when you've hand-tuned hundreds of configs using kitserver's visual config editor in-game and then you realize that you're faced with the Sisyphean task of importing them one by one in Kit Studio ... well, not any more, hopefully"
"Import all" button should do the job for you, but there are many limits, because Import All must be done considering limited UniColor/Uniparam perspective - so, please read the explanations under the button! And the following lines too:
[NEW in v1.2] Quality-of-Life tweaks and changes
There's manual workaroundto "force" creation of missing config files after moving a team to the licensed tab, but it has to be done manually per kit slot:
[NEW in v1.3] BadgeData support
[NEW in v1.3] Extended "GDB settings" window
Until version v1.3, Kit Studio used only its own hard-coded names for the leagues and those league names were used for GDB exports and imports
Now you can optionally:
[NEW in v1.3] New files required for opening sequence
In addition to all the other necessary files, new version 1.3 requires that following files are also present in Kit Studio's global root folder: