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Posts posted by milos987
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This is for all my fellow metalheads out there! Even if you don't like metal, these are pretty mainstream (except for 1 or 2) and should act as "pumping you up".
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Eternity Audio Tool is a program to manipulate CRIWARE .acb files, extract/decode hca tracks from them, and also import/encode wav files (or other hca files) to them. The tool also has a small player to play the tracks directly from the program gui without extracting them.
The program supports the following container formats :
The following audio codecs:
In this program, you don't directly open/save .awb files, you always open/save .acb files. If the acb file has a matching .awb, the program will open/save the .awb in the background too, don't worry about that.
(Basically you can make your own soundtrack in PES 2021.)
Download: -
What does this server do?
When game decides do play any of its own default chants (originating from chants related .awb files), this script replaces the current default chant with custom chant. It will randomly select custom chant that belongs either to home team or away team. Or the special "Matches of Life" chants (a.k.a. derby chants) which are assigned to specific combinations of home and away teams.
What this server cannot do?
It cannot force game to play chants when we want them to play - game decides it is time for chant, and Chants Server replaces default chant/cheer with custom one.
Replacement chants are selected in a purely random manner - if RNG decides so, it may play away team's chants way more often than home team's chants.
How to install:
1. Download - link to ChantsServer v1.01.7z
2. Unpack
3. Copy Chants-Server.lua file (located in unpacked modules folder) to your sider's modules folder
4. Copy sample chants (entire Chants-Server folder from the archive) to your sider's content folder
5. Add line lua.module = "Chants-Server.lua" to your sider.ini file
Sample content includes several chants for Arsenal, Barcelona, Chelsea, Liverpool, Man Utd, Real Madrid and Tottenham, as well as some derby ("matches of life") chants for the pairings Man Utd-Chelsea, Arsenal-Tottenham, Chelsea-Tottenham and Barcelona-Real Madrid.
How to assign chants to teams:
1. Organize your generic team chants in folders as you wish, under contents\Chants-Server folder (see sample files for ideas and examples) - ideally, one folder per team
2. You can have as many chants as you want in any team's folder (.mp3 files)
3. You must register team's folder in Chants-Server.txt file (located in contents\Chants-Server folder) - again, check the sample Chants-Server.txt file to see examples. You must assign team's folder to the appropriate teamID - e.g.101, Arsenal
101 is Arsenal's teamID and this will instruct Chants Server to play songs from your sider's content\Chants-Server\Arsenal folder if Arsenal is either home or away team in a match.
4. Whenever you have added or removed .mp3 files to any folders, always run Listsongs.exe (located in contents\Chants-Server folder) to generate up-to-date version of Chants-List.txt file - only the chant files listed in Chants-List.txt file can be used in game
How to assign special derby ("matches of life") chants:
1. Derby chants .mp3 files must be located in content\MATCHES OF LIFE folder - folder which is named exactly like that (as it already is in sample content) and derby chants may only be in that folder. No subfolders allowed either.
2. Derby chants always belong to specific team pairs - therefore you must use the [TeamIDvsTeamID] prefix at the beginning of a derby chant file name: e.g. a derby chant for Liverpool (teamID 103) and Everton (teamID 177) must use [103vs177] prefix to its name - such as [103vs177]silly-name-for-a-silly-rivalry.mp3 See the sample content\MATCHES OF LIFE folder for more examples
3. You may have multiple derby chants belonging to the same pair of teams.
4. Whenever you have added or removed .mp3 files to MATCHES OF LIFE folder, always run Listderby.exe (located in contents\Chants-Server folder) to generate up-to-date version of Derby-List.txt file - only the derby chant files listed in Derby-List.txt file can be used in game
In a nutshell, if you've registered Liverpool's and Everton's generic chant folders to their respective teamIDs in Chants-Server.txt file and if you happen to have one or more chants with [103vs177] prefix in content\MATCHES OF LIFE folder, then for a match between Liverpool and Everton, Chants Server will randomly select .mp3 files from either Liverpool's generic folder or Everton's generic folder or the [103vs177]-prefixed derby files from "matches of life" folder. In a purely random manner - no guarantees to their order and frequency.
We currently have no idea if Chants Server does or does not interfere with any real chants that may exist in Konami's .awb files - if it does prevent any of them from being used, at any time or part of the match, then consider it as a bug that will probably never be fixed.
Script is published as-is - there will be no active support. New features and/or improvements are solely up to @nesa24.- 1
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Referee Whistle Sounds by SoulBallZ
Updated: 19/01/2021
(Compatible with PES 2020 & PES 2021)
This mod lets you choose between different referee whistle sounds made by Konami. 2 volume versions included and you can choose from 6 different whistle sounds.
Features:
- 2 volume versions: Default Volume and Increased Volume.
- Default Volume includes 6 versions to choose from: A, B, C, D, E, F.
- Increased Volume includes 7 versions to choose from: Default, A, B, C, D, E, F.
- Increased Volume: SE_Referee_C, D whistle volume increased by 300%. SE_Referee_A, B, E, F whistle volume increased by 400%.
- Audio Samples included so you can listen to all the sounds before trying them out.
Notes:
Default version (Increased Volume):
- Different whistle sounds in different regions. Includes all 6 whistle sounds by Konami with increased volume.
A, B, C, D, E, F versions (Default Volume and Increased Volume):
- You can choose from the 6 different whistle sounds and you decide which one you prefer. The one you choose will overwrite all other whistle sounds.
- Same whistle sound in all regions.
How to install?
- Choose your preferred version.
- Copy Referee Whistle folder to your livecpk folder.
- Add the following line to your sider.ini:
cpk.root = ".\livecpk\Referee Whistle"
Credits:
SoulBallZ - The creator of the mod
Konami - Referee Whistle sounds
juce - Sider
Download: -
World Cup & EURO Soundtrack by SoulBallZ
(Compatible with PES 2020 & PES 2021)
Are you ready to celebrate The Beautiful Game? This mod includes 32 soundtracks from World Cups and EUROs. Let's get this party started!
This mod is based on Predator002's Soundtrack (1) - V1.
Note: It's a standalone version. It's not compatible with FIFA Soundtrack (98-08) and other music mods.How to install?
1) Copy World Cup & EURO Soundtrack folder into your liveckp folder.
2) Add the following line to your sider.ini:
cpk.root = ".\livecpk\World Cup & EURO Soundtrack"
Credits:
SoulBallZ - The creator of the pack
Predator002 - Soundtrack (1) - V1
juce - Sider
Download: -
FIFA Soundtrack (98-08) by SoulBallZ
Not just for FIFA players!
(Compatible with PES 2020 & PES 2021)
If you grew up playing FIFA in the late 90's and the early 00's you will probably enjoy this mod. This mod includes 30 Classic FIFA Soundtracks from FIFA 98 to FIFA 08. It also includes 2 additional bonus tracks from Classic Nike Football Commercials. Enjoy the memories!
If you don't like FIFA but if you like good music then this is for you too! Give it a try!
This mod is based on Predator002's Soundtrack (1) - V1.
Note: It's a standalone version. It's not compatible with other music mods.
How to install?
1) Copy FIFA Soundtrack folder into your liveckp folder.
2) Add the following line to your sider.ini:
cpk.root = ".\livecpk\FIFA Soundtrack"
Credits:
SoulBallZ - The creator of the pack
Predator002 - Soundtrack (1) - V1
juce - Sider
Download: -
PS4 Controller Layout AIO by SoulBallZ
(Compatible with PES 2020 & PES 2021)
Previews:
Features:
- Default and 4K versions included.
- Compatible with PES 2020 and PES 2021.
How to install?
1) Select your preferred version (Default or 4K) and your game version (PES 2020 or PES 2021).
2) Copy PS4 Controller folder to your livecpk folder.
3) Add the following line to your sider.ini:
cpk.root = ".\livecpk\PS4 Controller"
Download: -
Tactics & formations - Custom & import/export csv process (bin files)
Edit tactics & formations through bin files it´s little bit tricky, but can be useful when we want to export own custom tactics or formations to be available for other teams/leagues. So in this tutorial I show how you can do all this.
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Creating National Teams & CLASSIC teams (bin files)
Classic teams are necessary, of course. So... here you have a fine tutorial to create them. Many patches already haves classic players/teams.
For this tutorial, I´ve created a National classic team. So this proccedure can guide you to create a normal National Team too. You only need to set "None" in "Non playable" field information in "Teams" tab.
Pay attention of the txt notes at beginning of the tutorial!
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Set stadium names, rivalries & team banners (edit00000000)
I decided to share this edit details. At least for me are very important to have a more real game atmosphere, specially for Master League mode.
Please note that:
* Stadium names, rivalries & team banners letters are only customizable through edit00000000 file. This isn´t allowed through bin files (at least far as I now). If you do this through pes editor, you would need paid version.
* Do this edit ONLY after you already haves a finished team.bin & coach.bin files.
* Like you will see in my video tutorial, I use as base information a Google Spreedsheet published a long time ago here in EvoWeb (don´t remember where so I can´t put the neccesary credits. Sorry for that, but clearly isn´t mine). Of course, you can use other any source information to search stadiums names, rivalries & banners:
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Export/Import player data & IDs assignments (ted files & EDIT00000000 to BIN files through csv method)
1) Ted files to EDIT00000000
Like all knowns, in PES 2021 isn´t possible anymore to choose over what team you want to import data from ted fies. This add some difficults to the editing tasks. So in this tutorial I show how to use EDIT00000000 info and deep explanations about differences about bin files.
2) EDIT00000000 to BIN files
Many just wants extract some players. Others want to build entires player rosters to create a new league. In this tutorial I show all aspects of this process in order to have the needed data from edit00000000 and use it into bin files. In this matter, player ID changes and the handling of csv files becomes essential knowledge.
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Loading files // Basic player Import-Export functions
1) Live update files first load:
You know that latest live updates comes every thursday. Usually includes update of lineups and formations. Very useful to keep the game updated when starting to prepare a patch or database update. For this first video tutorial, I took the latest Live Update which already contains DLC 7.0 database features.
The video start with pesXdecrypter to extract Live Update database. So first download the tool from here:https://drive.google.com/file/d/1fVTcaDgnUQSxykBv_MWQ68xLguDS1Tsm/view.
I´m attached a txt tutorial to copy/paste the command lines.
a) First at all, launch the game WITHOUT sider.
b) Let the game download Live Update files. When it finish, exit the game and follow the video tutorial.
2) Player Import - Export process (Ejogc method & csv files method):
You will find here some very basic things related to Player edits. I think every one will recognize this basic functions.
Credits to @zlac for pesXdecrypter -
Pes Editor by Ejogc - Tutorials for database edits
INTRODUCTION
Due to so many questions and queries that many ask about how to edit the game database, I´ve decided to open this thread for Ejogc´s tool. I must clarify that I´m not the creator. You can find the tool here: https://ejogc327.blogspot.com/. Latest version it´s 0.11.6.
Together with @ninet and @Albiceleste1994 we have been using this editor as main tool for creating or merging databases.
I will upload tutorials related to differents editing jobs or database aplications. I will go from the simplest to the most complex. Of course, other modders with editing database knowledge can share their videos or explanations. To keep the thread in order, send me a DM with your tutorial theme.
I hope this thread could help and encourage to anyone who wants to explore database edits and work together for more PES 2021 creations.
ESSENCIAL INFORMATION
A) Basic bin files structure:
* Teams are located in Team.bin. Slot limits it´s 750 teams. Each one accepts as a limit 40 players.
* Players ID, name, stats, youth team, owner team, etc. (except country, boots, gloves) are located in Player.bin. Slot limits it´s 30.000 players.
* Players skin, eyes, hair, forehead, mouth, ears, etc. are located in PlayerAppearance.bin.
* Player team club/national team info it´s located in PlayerAssignment.bin (this file manage teams assignments -transfers-).
* Competition id, name, continent id, type, rules, etc., are located in Competition.bin / CompetitionRegulation.bin.
* Competition structure & conformation it´s located in CompetitionEntry.bin.
B) After any changes over team Id, player Id, competition structures, entry or regulation needs a new EDIT00000000. It´s MANDATORY.
If you don´t want to lose your actual edit but needs tweaks just minor stuff, use "premium" version of Ejogc editor. With a small donation you can access to all tool features (check in the website). If you want to make a deep edit job (such a patch or detailed new players/teams), bin files it´s the ONLY way.
C) If you want to merge your edited data stuff with each latest DLC, you would need advanced knowledge and estrict discipline in CSV files management. I will make a full example of this.
CREDITS
@ejogc327 for his wonderful tool (for me, the most complete that exists).
@ninet for his wisdom, guidance and creativity to maximize the possibilities of this tool.
@Albiceleste1994 for the several tests we have done together. -
What is it?
Sider module that changes commentator of game based on Home team id
How to install?
1. Download module and place it in sider/modules folder
2. Add commentary-server.lua to sider.ini. Like this:lua.module = "commentary-server.lua"
3. Download commentators and run exe to unpack to content\commentary-server folder
If you did everything right you will have folders eng,fra,ger,ita,jpn,spa in folder
content\commentary-server\eng
content\commentary-server\fra
and so on
content\commentary-server\commentary-server.txt has commentary map see file for details
DOWNLOAD
1. Lua module and map (commentary-server.txt)
https://mega.nz/file/w0kyRajA#vkIAHIYMPw8iu__NQSWRPjWz9aJZ2kdUB_SkRUlavYg
2. Commentary in English, French, German, Italian, Japanese and Spanish, already prepared to be placed into "content" folder:
https://mega.nz/folder/ExlQwQZS#7hYlZzr1Oj2QRPR24y1_VA -
Crowd Disabler For PES21
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About
You can convert ftex to dds to dds to ftex with this program.
all you have to do is drop the files on the ftex or dds panel in the program.
This program does not convert DX10 formats to other formats dxt5 dxt1 etc ...
it just extracts the dds inside the ftex files.
How to use (convert from FTEX to DDS)
1: Open the Program.
2: Drag and drop the ftex file onto the FTEX panel.
3: will be created dds in the where the ftex is located.
How to use (convert from DDS to FTEX)
1: Open the Program.
2: Select your ftex version found at the top of the program.
3: Drag and drop the dds file onto the DDS panel.
4: will be created ftex in the where the dds is located.
Ftex Converter V2 Features
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PES File Crypter 2021 V 3.0
*Fixed it Windows10 Drag & Drop Problem
Pay Attention
virus programs detect decrypter 21.exe and encrypter 21.exe as threats,therefore interrupts transactions,please exclude the PES File Crypter 2021 folder from scanning or turn off your virus programs in the crypter stage
Tool is using JavaScript Obfuscator Tool to protect the code from being stolen. If your antivirus detect the file, it's false detection
Zippyshare
MediaFire
Author By Devil Cold52
Thank You @zlac For decrypter21.exe encrypter21.exe [PC] pesXdecrypter - 2021 version -
-Extract FPK/FPKD
-Compiling Fox2/Xml
https://mega.nz/#!A7BTiaQa!Px6x6UhrPwL75n4fy6nRwZksmMH2su6uFxMn7ekbHWU
pass = evowebonly
Credit: Atvaark -
Download:
Download link (v1.3.0) + fixed Exe (Feb. 25th, 2021 - for v1.3.0 - better ACL compatibility)
* if you already have v1.3.0, download only fixed .exe
Please, do not re-upload to other sites and services.
Thanks:- To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
- Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
- Special thanks also goes to @GOAL for his KitManager 2016 - reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio since version 2017
- @shawminator and 2019/2020/2021 test crew (@Hawke, @mota10, @Lucas RK, @Cesc Fabregas, @pop1806, @Nemanja )
Happy editing -
What files do I need to use ...
ACL files are not used any more by PES 2021 - therefore, Kit Studio 2021 doesn't use Team4.bin file
For compatibility with the game which does not use data packs:
- Team.bin from dt10_x64.cpk (common/etc/pesdb)
- UniColor.bin and UniformParameter.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- [OPTIONAL] all kit config .bin files from dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
- [OPTIONAL] all kit textures .ftex files from dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11)
- EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
- CompetitionEntry.bin, Competition.bin and CompetitionRegulation.bin from dt10_x64.cpk (common/etc/pesdb)
- RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- TeamColor.bin from dt10_x64.cpk (common/etc)
- BadgeData.bin from dt35_g4.cpk (common/character0/model/character/uniform/badge)
- [OPTIONAL] all badge textures (badgeXX.ftex) files from dt35_g4.cpk (Asset/model/character/uniform/badge/#windx11)
For compatibility with the game which uses Data pack 1:
- Team.bin from dt80_100E_x64.cpk (common/etc/pesdb)
- Unicolor.bin and UniformParameter.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
- [OPTIONAL] all kit config .bin files from
a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
- [OPTIONAL] all kit textures .ftex files from
a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11)
- EDIT00000000 file - from your current DataPack1-compatible patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
- CompetitionEntry.bin, Competition.bin and CompetitionRegulation.bin from dt80_100E_x64.cpk (common/etc/pesdb)
- RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- TeamColor.bin from dt80_100E_x64.cpk (common/etc)
- BadgeData.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/badge)
- [OPTIONAL] all badge textures (badgeXX.ftex) files from
a) dt35_g4.cpk (Asset/model/character/uniform/badge/#windx11), then overwrite with
b) dt80_100E_x64.cpk (common/character0/model/character/uniform/badge)
For compatibility with the game which uses Data pack 2:
- Team.bin from dt80_200E_x64.cpk (common/etc/pesdb)
- Unicolor.bin and UniformParameter.bin from dt80_200E_x64.cpk (common/character0/model/character/uniform/team)
- [OPTIONAL] all kit config .bin files from
a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
c) dt80_200E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
- [OPTIONAL] all kit textures .ftex files from
a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
c) dt80_200E_x64.cpk (Asset/model/character/uniform/texture/#windx11)
- EDIT00000000 file - from your current DataPack2-compatible patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
- CompetitionEntry.bin, Competition.bin and CompetitionRegulation.bin from dt80_200E_x64.cpk (common/etc/pesdb)
- RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- TeamColor.bin from dt80_100E_x64.cpk (common/etc)
- BadgeData.bin from dt80_200E_x64.cpk (common/character0/model/character/uniform/badge)
- [OPTIONAL] all badge textures (badgeXX.ftex) files from
a) dt35_g4.cpk (Asset/model/character/uniform/badge/#windx11), then overwrite with
b) dt80_100E_x64.cpk (common/character0/model/character/uniform/badge), then overwrite with
c) dt80_200E_x64.cpk (common/character0/model/character/uniform/badge)
For compatibility with the game which uses Data pack 3:
- Team.bin from dt80_300E_x64.cpk (common/etc/pesdb)
- Unicolor.bin and UniformParameter.bin from dt80_300E_x64.cpk (common/character0/model/character/uniform/team)
- [OPTIONAL] all kit config .bin files from
a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
c) dt80_200E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
d) dt80_300E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
- [OPTIONAL] all kit textures .ftex files from
a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
c) dt80_200E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
d) dt80_300E_x64.cpk (Asset/model/character/uniform/texture/#windx11)
- EDIT00000000 file - from your current DataPack3-compatible patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
- CompetitionEntry.bin, Competition.bin and CompetitionRegulation.bin from dt80_300E_x64.cpk (common/etc/pesdb)
- RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- TeamColor.bin from dt80_300E_x64.cpk (common/etc)
- BadgeData.bin from dt80_300E_x64.cpk (common/character0/model/character/uniform/badge)
- [OPTIONAL] all badge textures (badgeXX.ftex) files from
a) dt35_g4.cpk (Asset/model/character/uniform/badge/#windx11), then overwrite with
b) dt80_100E_x64.cpk (common/character0/model/character/uniform/badge), then overwrite with
c) dt80_200E_x64.cpk (common/character0/model/character/uniform/badge), then overwrite with
d) dt80_300E_x64.cpk (common/character0/model/character/uniform/badge)
Above-mentioned instructions are sufficient only if you want to start editing from CLEAN GAME!! And they will produce so-called KONAMI BASELINE COLLECTION for kit editing in Kit Studio.
If you want to make your edits compatible with any community patch which adds its own kits (e.g. Evo-Web patch, ICMP, IPT, ...) to the Konami kits baseline, then you need to:- Do all the above mentioned steps! (VERY IMPORTANT - STOP at the data pack that your patch actually uses - ASK patch makers in their patch thread, if you don't know which DP they currently use),
- Then extract ALL the files mentioned above (Team.bin, Unicolor.bin, UniformParameter.bin, CompetitionEntry.bin, TeamColor.bin, RefereeColor.bin, Competition.bin, CompetitionRegulation.bin, BadgeData.bin, ALL _realUni config .bin files, ALL kit texture .ftex files, ALL badge texture .ftex files) from the files that your patch is using (either from .cpk files and/or from livecpk roots) - AND OVERWRITE BASELINE COLLECTION with files extracted from your patch. AGAIN - ask in patch thread what .cpk files/livecpk roots contain necessary kit-related files
eFooball PES2021 Face Hair Modifier v1.93.7b (Release)
in Faces
Posted
PES_Face_Hair_Modifier is a Blender 2.79 and Blender 2.8x or 2.9x plugin that allows Facemaker to edit Faces and Hair files.
This tool is heavily based on the
This tools is mixed from two base
I just make tools easier to many facemaker, because i used his work faces.
Pre-Release tester
Installing PES_Face_Hair_Modifier
To install, simply download the Zip file from the current release.
Download the addon based on the blender version you are using 2.79 or 2.8x.
Contributors
Thanks to the following people who have contributed to this project:
Credits:
Other Credits: