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InoMessi

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Posts posted by InoMessi

  1. EXECO19-Patch-Update-11.0.2-640x181.jpg

     

     

    Included new DLC2:
    * the latest konami data pack 2.0 is now implemented in smoke patch for execo19, this includes the new leagues and players and all new features made by konami.

    Added more stadiums:
    * we have converted stadiums from pes 2018 and included them along side the new stadiums that came with the new DLC, new stadiums:

    – Allianz Stadium (st022)
    we have updated Juventus stadium from execo18, added the new emblem and made a lot of enhancements

    – Stade Louis II (st041)
    AS Monaco stadium is added by konami in the new DLC2, the stadium is added as it is and assigned to the club.

    – Signal Iduna Park (st051)
    Borussia Dortmund stadium is imported from PES 2018, the stadium is converted and added directly to execo19.

    – Wanda Metropolitano (st056)
    this stadium is also converted from pes 2018, assigned the stadium to Atletico Madrid.

    – Old Trafford (st007)
    converted and re-textured from execo18, please note that this stadium have day time games only, it is possible to change the stadium from edit mode if you want to assign another stadium for man united.

    – Allianz Arena (st011)
    also converted from execo18, we have edited the turf for better quality pitch.

    – The Ultimate Stage (st057)
    this fictional stadium of the uefa champions league was added in pes 2018 by konami, we have re-imported this stadium to pes 2019, please note that we have added the stadium as it is, there is some problem with the a portion of the crowd.

    – eFootball.Pro Arena (st080)
    added by konami in DLC2, this stadium as added as it was made by the game.

    Added new Leagues:

    we have added the full Germany Bundesliga to execo19, all teams have their correct and updated kits made by MAX, the game already have two teams made, we added the 16 remaining teams with correct squads, formation and other team attributes.
    the teams added are (FC Bayern München, Borussia Dortmund, RB Leipzig, Borussia Mönchengladbach, TSG 1899 Hoffenheim, VfB Stuttgart, VfL Wolfsburg, Eintracht Frankfurt, Hertha BSC, Werder Bremen, FC Augsburg, 1.FSV Mainz 05, Hannover 96, SC Freiburg, Fortuna Düsseldorf, 1.FC Nürnberg)

    also the new DLC added 2 new leagues, (Full Chinese league and full Thailand league), all are imported in execo19 version 11.0.2.

    Added optional EXECO graphics:

    * this version have EXECO graphics, this includes the intro video, start screen and the game replay logo, when installing the patch you will have the option to apply EXECO graphics or keep the default PES 19 graphics, execo music was not added but we are planing to make music packs that you can install separately.

    Fixed boot bug:

    we have fixed a small bug where some player appear without their boot, now all players shows correctly.

    Other enhancements and update:

    * a lot of kits are updated by elements MAX, more kits to be updated in future versions, added more faces and fixed some faces without texture (white), a lot of mini-faces update and additions, along side many other enhancements.

     

    DOWNLOAD : 

    https://plaintexter.com/execo19-v-11-0-2/

    This is AIO, no need of previous version, size 4.6 gb.

    NOTES:

    – DO NOT generate dpfilelist
    – changing the patch files or adding other mods is at your own risk.
    – adding or updating the game EXE is not the patch responsibility.
    – this patch is made to focus on offline modes.

    Thanks to all patch fans and anyone who contributed.

  2. Stadium-Update-For-DP-2.0.jpg

     

    File: StPacckDb .rar | Size: 3.1 MB

    Installation:
    – Extract the archive with 7zip and copy StPacckDb.cpk to:
    C:\Program Files (x86)\Steam\Steamapps\Common\Pro Evolution Soccer 2019\download\
    – Open and select DLC in DpFileList Generator (by Baris or MjTs)
    – Add .cpk as last checked, generate new DpFileList.

    The PES2019 StadiumPack Includes 9 Stadiums:

    st007 (Old Trafford)
    st011 (Allianz Arena)
    st012 (Stade de France)
    st022 (Allianz Stadium)
    st038 (Olympiastadion Berlin)
    st039 (Stadion Narodowy)
    st051 (Signal Iduna Park)
    st056 (Wanda Metropolitano)
    st057 (Ultimate Stage)

     

    DOWNLOAD : 

    https://mega.nz/#!YnRUFaaQ!RUsoxmz2w5V7Osw8-8RLTiZMaXsIM5vNE9shk6BE_7E

     

    Password: #PES2019

    The Ultimate Stage are hide, because have problem with crowd right and left,
    but if you want to show it.

    https://mega.nz/#!V652QKSZ!5lVGUCIPtwhouOourij7QkdB_RsSpNiusFYH1OUG6aY

    PES2019 StadiumPack DB DataPack 2.0 Update

    https://mega.nz/#!A2QUGAYA!57m_PHKgDs0KKVfmsQalgxGTD8mlBLnsEFR1n3wUVJ4

     

    Credits: KONAMI, Juce, Nesa, Durandil Pes, ItoY aka @Sargox, Daniel, Atong Zul, Jayveerk, Tunizizou, Atvaark, Jenkey, sxsxsx, All PES-Moders.

    • Like 1
  3. Kit-Studio-For-pES-2019-233x300.png

     

    Download link (v1.0.1) – added DP 2 compatibility_

     

    https://drive.google.com/file/d/1wWgeyPxQdhNOKvvPkCXEkVzfGPw06EaI/view

    Thanks:
    To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
    Special thanks goes to Горан for his unicolor hex-map and to *aLe for csv beta-testing
    Special thanks also goes to GOAL for his KitManager 2016 – reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018
    shawminator and 2019 test crew (Hawke, mota10, Lucas RK, Cesc Fabregas)

  4. wdlXuqs.png

     

    Changelog:

    Competition Intro Music: Bundesliga, Community Shield, Copa Libertadores, EFL, Eredevisie, FA Cup, ICC, LaLiga, Liga NOS, Ligue 1, Premier League, Serie A, USC @predator002

    Ball Pack @Hawke @zlac

    Corner Flag: Ligue 1, Ligue 2 @FuNZoTiK

    ML Graphic: Premier League, UCL, UEL, USC @ginda01

    Scoreboard:

    Bundesliga, DFB Pokal, DFL Supercup @1002MB

    Eredivisie, FA Cup, Serie A @lohan258

    Live Broadcast Camera @MJTS-140914 

    UCL and UEL commentaries for France commentator @FuNZoTiK 

    UEFA Anthem, UEFA Music, Copa Libertadores Music @mauri_d 

    Fixed Bugs.

    Tutorial:

    Delete EvoSwitcher folder

    Delete all Evoswitcher modules

    Extract and copy all file and folder to PES 2019 installation folder.

    Download v2.0:

    Part 1
    Part 2

    Password: ES19v2.0

    Download v2.1:

     

    Fix Anthem

    Fix Menu Music

    Fix Banner

    Fix Ligue 2

    Add Dynamic Camera @nesa24

    Fix Anthem Map

    Open map_competitions.txt on "\modules\EvoSwitcher\EvoAnthem"

    Replace with this

    #Anthem maps for competition, support subfolder.
    #format: (Copmetition_ID, Filename1, Filename2, Filename3, Filename4, Anthem volume, Anthem Start time)
    #Info: Filename1 anthem for start on first view before entrance, filename2 start at entrance, filename3 start at scene athem view cl/el, filename4 anthem for final.
    
    2, UEFA\UCL01, UEFA\UCL02, UEFA\UCL03, UEFA\UCL04, 35, 100,
    3, , UEFA\UEL02, UEFA\UEL03, , 35, 100,
    4, UEFA\USC01, , , UEFA\USC01, 15, 100,
    5, Other\Libertadores, , , Other\Libertadores, 15, 100,
    9, English\Premier_League, , , , 15, 100,
    15, English\FA_Cup, , , English\FA_Cup, 15, 100,
    66, English\EFL, , , , 15, 100,
    70, English\EFL, , , English\EFL, 100,
    73, English\Community_Shield, , , English\Community_Shield, 15, 100,
    12, France\Ligue_1, , , , 15, 100,
    39, Germany\Bundesliga, , , , 15, 100,
    10, Italia\Serie_A, , , , 15, 100,
    13, Netherland\Eredevisie, , , , 15, 100,
    14, Portugal\Liga_NOS, , , , 15, 100,
    11, Spain\LaLiga, , , , 40, 100,
    100, Other\ICC, , , Other\ICC, 15, 100,
    101, Other\ICC, , , Other\ICC, 15, 100,
    102, Other\ICC, , , Other\ICC, 15, 100,
  5. RKnsMdh.png

    EvoSwitcher
    Feature:
    • Anthem (UCL and UEL)
    • Entrance (Coupe de France, Premier League, UCL, UEL, USC)
    • Menu Music (UCL, UEL, USC)
    • Scoreboards (BBC Soprt, Coupe de France, ESPN, Fox Soccer, Premier League, Sky Sports, UCL, UEL, USC)
    • Trophy (UEL and USC)
    • Winner Celebration (Coupe de France and Premier League)
    • All work on Exhibitions, League/Cup, ML/BAL
    • Live Broadcast Camera
    • Competition Intro Music: Bundesliga, Community Shield, Copa Libertadores, EFL, Eredevisie, FA Cup, ICC, LaLiga, Liga_NOS, Ligue 1, Premier League, Serie_A, USC
    • Ball Pack
    • Corner Flag
    • .... and many more to come ;))
    Tutorial: 
    • Copy all files and folders to PES 2019 installation folder.
    • You can play without EvoSwitcher.exe, but if you want to hear the Anthem. You must play the game from EvoSwitcher. It's your choice ;)

    Download

    Part 1
    Part 2

    Password: ES19v2.0

  6. CG-PES-Explorer-Update-0.6-315x185.png

     

    Version 0.6 Fix:
    I have re linked the main download with all the fixes noted in the second post.
    Also I have update dlc versions in the dpfilelist section to work with latest dlc.

     

    1.Exporting from single cpks produce object reference error – Fixed
    2.Importing to stadium LUT files(rgb8 format) produced Object reference error – Fixed
    3.Updated code architexture to x64 to allow for better memeory management.
    4.String editing 100% complete

    5.Model Previews with OBJ Export
    6.Small profile manager to allow deleteion of old Profiles at startup
    7.FtexTool for batch converts to and from dds
    8.cpk extract
    9.live update – credit to @zlac
    10.New apk process to read larger DDS Textures in scoreboard mods.
    11.due to update to x64 new cpkwrapper written to work allong with existing Cri Packed FileMaker dlls.
    12.Updated sider manager
    13.added search function to search for files in VFS, usng $$ as wilcard to find partial matches

    Link:
    http://3dgamedevblog.com/wordpress/?page_id=1143
    http://www.mediafire.com/file/2bpjxak1atawrba/CPGE_V0.6.rar/file

  7. b0d7d8c971b982fb6678172b9076bb96_L.jpg

     

    - Full Licensed Logos & All Competition
    - Premier League ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers )
    - EFL Championship ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers )
    - LaLiga Santander ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers )
    - Bundesliga ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers )
    - Serie A ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers )
    - Liga NOS 
    - Jupiler Pro League
    - Full Updates All Leagues !
    - 3rd Kits for almost all teams
    - Updated National Teams
    - And much much more !

    DOWNLOAD :

    https://mega.nz/#!LQo02KYZ!CZyf7gPATWq6Z5cDSMLbVDt5oqqdaSi6oZ4XATzkW8o

  8. Jutros je je izasao prvi TITLE UPDATE a dosta toga je ispravljeno i dodano
     

    QCWPHrQ.jpg

    FIFA TITLE UPDATE - 2ND OCT

    https://fifaforums.easports.com/en/discussion/413396/fifa-title-update-2nd-oct#latest

    Gameplay:

    Due to community feedback, we are planning on limiting changes to Gameplay and only making targeted fixes in an effort to keep the balance and feel of the game consistent while we continue to gather feedback from players.

    Addressed the following issues:


    The power bar for Set Piece Kicks in an Online Match was sometimes incorrectly going to 100% when the player had requested less power.

    Sometimes, when the player requests a regular (laces) shot, they will get an inside of the foot shot animation instead.

    This inside of the foot shot animation would usually result in the shot having less power.

    Career Mode:

    Addressed the following issues:
    When playing as a team that qualifies for either UEFA Champions League or UEFA Europa League through the playoffs, the championship match was scheduled on the same day as the final league match.

    This fix will not affect existing save files.

    Removed the following traits from the list of Player Career traits as they no longer had an in-game function:

    Driven Pass

    Acrobatic Clearance

    Diving Header

    Fancy Flicks

    GK Up For Corners

    In Player Career, some incorrect Accomplishments were displaying after playing the first match of your career.

    Certain player swap transfers were being rejected due to incorrect budget calculations.

    The Block Offers option was not appearing in some situations.

    News was not properly displaying when a player is acquired in a transfer that included a player swap.

    News articles for Player Of The Month Awards were displaying the incorrect month.

    Visual customizations to Alex Hunter and Danny Williams were not being properly displayed during negotiation scenes in Career Mode.

    Petr Cech was wearing his helmet during negotiation scenes, we have now found him a tie instead.


    Kick Off:

    Addressed the following issues:

    Stability issue in the Team Management screens when playing in Arabic.

    Sometimes, when making a complicated series of squad changes in the Team Management screens, the wrong players were get substituted off.

    Sometimes, when making a complicated series of squad changes in the Team Management screens, you are unable to back out of the screens.

    Reduced the number of tutorial screens present in the Kick Off tutorial.


    Game Modes:

    Addressed the following issues:
    A player's individual Attributes were not properly loading into the first attempt at a Skill Game.

    This only impacted Skill Games, and could be resolved by restarting or retrying the Skill Game.


    Audio:

    Made the following changes:

    Added audio banter regarding the previous FIFA World Cup.

    Added audio banter for a number of teams.

    Added audio banter for a number of stadiums.

    Added audio banter for a number of team matchups.

    Adjusted the sound effects that play during negotiation scenes in Career Mode.

    Tuned the audio that plays after a goal to provide more unique audio.

    Tuned the audio that plays during FUT Pack opening animations.


    Addressed the following issues:

    Wrong portion of the UEFA Champions League anthem was playing during player lineups at the start of a UEFA Champions League match.

    Missing audio for UEFA Champions League matches in some stadiums.

    Wrong audio playing during the warm up scenes of a UEFA Champions League match.

    Incorrect audio playing at the end of a UEFA Champions League Group Stage match if you win the second match after losing the first.

    Wrong audio sometimes playing when scoring a volley goal off of a cross.

    Audio saying that a shot was well off target when it didn't miss by much.

    An issue with the audio that played before a Manchester Derby match.

    Chinese Super League team names were not being mentioned in intro audio.

    Missing audio in The Journey for Kim Hunter.

    Missing audio in The Journey for Alex Hunter.

    Wrong audio in The Journey for Danny Williams during the pre-season tournament.

    Player To Watch audio sometimes not playing despite the overlay showing.

    Audio incorrectly playing in an 11 v 11 training match and a penalty is given.


    Visual / Presentation:

    Made the following changes:

    Added UEFA Super Cup overlay package to the game.

    Added a new goal celebration for Jesse Lingard.

    To do the celebration, play as Jesse Lingard, and after scoring a goal, run to the cameras.

    Updates to some of the ad boards displayed in stadium.


    Addressed the following issues:

    Neymar's name was incorrectly displaying as “Jr” on some screens.

    Corrected some instances of kit clashing involving the referee.

    Post goal replays were not showing the full scoring sequence.

    An issue where the ball was rarely warping around the pitch after kickoff.

    Free agents were not wearing the proper Free Agent kit when viewed in Edit Teams.

    Incorrect team crests were displaying on the player benches in RCDE Stadium.

    Updates to the kits worn by players in some of the TIFO displays in stadium.

    Graphical corruption of the English Football League Championship badge when displayed on a kit in game.

    Graphical corruption of the English Football League Championship trophy when displayed in game.

    TIFOs were appearing on the wrong side of the stadium for some teams.

    Liga NOS team Os Belenenses was being displayed as just Belenenses.

    Updates were also made to the team crest and to the banners and flags that display in stadium.

    Buenos Aires was defaulting to the incorrect stadium.

    Sometimes the card or injury drop down notifications were not triggering following a card or injury.

    Long player names were missing or cutoff in the match details overlay of an FA Cup match.

    The penalties scoreboard didn't show the team's kit colors when playing an English Premier League match.

    Sometimes the match details overlay was displaying too briefly at half-time and at the end of the match.

    Aggregate score was missing from the score clocks for the LaLiga, English Premier League and Bundesliga overlay packages.

    The penalties results were missing from the match details overlay when playing a match in MLS.

    The league table dropdown was only showing the top team's point totals in a LaLiga match.

    The default Skill Games camera was sometimes clipping through the fence.

    The camera angles used for a woman's match were incorrect during the player line up shots.

    The camera was sometimes being obstructed in a number of stadiums.

    Resolved clipping issues in a number of stadiums.

    Placeholder text was present on some ad boards.

    The Bundesliga 2 logo was appearing during a substitution in a Bundesliga match.OTHER TOP ADDITIONS AND FIXES

     

    We've added authentic UEFA Super Cup overlay packages to the game. Check out some screens:

     

    image_841861606.img.jpg

     

    image_119335455.img.jpg

    • Like 1
  9. PTE+Patch+Prewie+2019.png

     

    - Premier League 2018/2019 Licensed
    - LaLiga Santander 2018/2019 Licensed
    - Juventus Licensed
    - Kits for all unlicensed national teams
    - New tattoos, including: Isco, Milinković-Savić, Mertens, Messi
    - New balls, including: Merlin EPL, Merlin LaLiga & Merlin Serie A
    - New adboards, including: UEFA Champions League & UEFA Europa League
    - Real manager names for all teams
    - Correct names & logos for all competitions and cups
    - Latest Live Update implemented

     

    DOWNLOAD

    ZIPPYSHARE
    MEGA

     

    PATCH INFORMATION

    - If you find some error, please report 
    - Don`t reupload in others links. Use the original ones, respect our work. 
    - Frequently Asked Questions - F.A.Q.


    CREDITS

    Hawke (balls, referee kits), Zlac (Kit Studio), PES Logos (Logos), Sho9_6 (tattoo's), shawminator (CGP), majuh (adboards), predator002 (UCL/UEL Menu songs), maritimo,
    ïl Depo

  10. Na stadionu Grbavica u toku su radovi na 24 zahtjeva koje je UEFA postavila pred administraciju FK Željezničar, a koji moraju biti ispunjeni prije utakmice između reprezentacija BiH i Sjeverne Irske 15. oktobra.

    Trenutno su u toku radovi na montiranju novih klupa za rezervne igrače, asfaltiranju platoa ispod južne tribine, postavke platforme za kamere na istočnoj tribini, dok su okončani radovi na postavljanju “panik” rasvjete, asfaltirani su prolazi za vozila hitne pomoći i vatrogasce.

    FK Željezničar se obavezuje da će sve zahtjeve realizirati na vrijeme i da će reprezentacije BiH i Sjeverne Irske imati odlične uslove na stadionu Grbavica, saopćeno je iz kluba.

    Na pomoćnom terenu vrši se postavljenje novih golova, a prebačene su klupe za rezervne igrače kako bi juniori ovog kluba mogli igrati domaće utakmice Premijer lige na pomoćnom terenu Grbavice.

    ZqMaN8i.jpg

     

    mVoWf48.jpg

     

    DSC_0052.jpg

     

    DSC_0058%20(1).jpg

     

     

  11. myPES-Patch-2019-640x144.jpg

     

    Includes:
    – Real kits for: Juventus, Atletico de Madrid, Real Madrid, Sevilla, Valencia, Betis, Celta
    (for other teams in next versions)
    – Real uniform for referee
    – Correct config for all added kits
    – Third sets kits of many teams
    – Real names and logos for all teams
    – Real names for all league, championships and cups
    – Real logos for all league, championships and cups
    – Real kits for all national teams- Full compatibility with all online mods
    – Full compatibility with all online mods

    DOWNLOAD : 

    https://cloud.mail.ru/public/Mny4/3qPCbFWt7

    Version: 1.0
    Language: Russian and English
    Author: http://mypes-game.ru

    Credits:
    – Kits: Angel Torero, LucasRK, Hawke, PTE team, NemanjaBRE …
    – Emblems: PESLogo (peslogos.blogspot.com)
    – Utilites: CriPackedFileMaker, sider (juce), Kit Studio 2019 (Zlac), CG PES Explorer (Shawminator), DinoTem Editor (Lagun-2 & Smeagol75), DpFileList Generator (Baris), PES File Explorer (Devil Cold52)

  12. Beta-v1.0.0-315x210.jpg

     

    Features from older versions:
    Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
    kits per team configuration
    kit types – normal, GK, CL (still available to choose, but won’t work in-game, due to removal of licensed Champions League mode)
    kit icons
    kit colors (for kit selection menu, etc.)
    add/remove kits to team (up to 10 kits per team)
    conversion of unlicensed team entries to licensed (to enable CL kits)
    ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
    ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
    ability to delete licensed team entries via popup menu
    saved .bin files are always zlib-compressed
    improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
    filters accept team Id’s and team names
    hex color-codes displayed in color pickers
    export/import of individual licensed team entries via popup menu
    mass csv export/import for all teams
    colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2019)
    ability to unlicense licensed team entries (two options – unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
    realUni .bin config files editing
    synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) – semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
    ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options – deletion of all edit mode kits per individual licensed team (on ‘Licensed UniColor entries’ tab) and global deletion of each and every edit mode kit available (on ‘Misc’ tab)) – another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.

    New features in 2019 version:
    Completely reworked Open/Save files work-flow – see the subsequent “Really, really, read me carefully” section ;)
    Fully automated UniformParameter.bin file handling
    On File > Open, all kit config .bin files are automatically extracted from UniformParameter.bin
    On File > Save, but only if you had modified at least one kit config .bin file, all the kit config .bin files are automatically re-built into a new UniformParameter.bin
    Kits preview option – enabled again, .ftex format is not an obstacle any more
    zoom in/out slider added
    Kits config options
    Several parameters are more accurate than before – Chest number X position, all X positions of sleeve patches (thanks to @shawminator and the 2019 beta-test crew: @Hawke, @mota10, @Lucas RK, @Cesc Fabregas)
    Several sleeve patch presets for the most common kit brands (Nike, Adidas, …) added – faster sleeve patches initial setting (thanks @mota10)
    All the unknown values are now also available for experimenting (thanks to @shawminator)
    “Import” button added – overwrites currently active kit config file with the contents of another kit config file

    Really, really, read me carefully … yes, even you, grizzled veteran!
    New Open/Save work-flow
    – Opening procedure has been simplified, so that you are not required to select many files manually every time you hit File > Open
    – Kit Studio now opens all the necessary files (Team.bin, Team4.bin, UniColor.bin, UniformParameter.bin, EDIT00000000) automatically when selecting File > Open, but it expects those files to be in certain locations
    – BEFORE you even consider selecting File > Open, go to File > Settings… and select so called Global Root folder – the folder which contains all extracted files and folders that Kit Studio needs

     

    path-233x300.png

     

    When saving, you won’t be asked anything – files that need to be saved will automatically be saved in their appropriate locations, zlibbed as usual, but using their ORIGINAL names (Team.bin, UniColor.bin, EDIT00000000 etc. – no more zlib_Team.bin etc. that have to be renamed manually)
    – Pay attention to the location of EDIT00000000 file – see the image above!

    Why are initial kit config bins optional?
    – Kit config bins will be automatically extracted from UniformParameter.bin every time you open files with Kit Studio and will be placed in their proper locations (teamID subfolders under the common/character0/model/character/uniform/team folder in your global root folder).
    – So why would anyone still want to extract them manually from .cpk files? Because Konami sometimes does not include all externally available kit config .bins in UniformParameter.bin file – you might actually miss some config .bins

    What files do I need to use …

    For compatibility with the game which does not use data packs:
    – Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
    – UniColor.bin and UniformParameter.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
    – [OPTIONAL] all kit config .bin files from dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
    – [OPTIONAL] all kit textures .ftex files from dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11)
    – EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder

    For compatibility with the game which uses Data pack 1 (with DP1 fix):
    – Team.bin and Team4.bin from dt80_100E_x64.cpk (common/etc/pesdb)
    – Unicolor.bin and UniformParameter.bin from dt80_101E_x64.cpk (common/character0/model/character/uniform/team)
    – [OPTIONAL] all kit config .bin files from
    a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with
    b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
    b) dt80_101E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team)
    – [OPTIONAL] all kit textures .ftex files from
    a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
    b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
    c) dt80_101E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with
    – EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder

    CSV Export/Import F.A.Q. – PLEASE, READ CAREFULLY BEFORE COMPLAINING!

    Data import rules, in case you want to edit exported csv contents by yourself before importing it to another UniColor file:
    1. If you want to change Team IDs or add new lines with completely new Team IDs, make sure that teams with changed/new IDs already exist in your Team.bin/Team4.bin files. It is not allowed to import unicolor entries for non-existing teams (a.k.a. Ghosts).
    2. Certain data must be written in hex (see header line) – kit type and RGB color codes. Other data is either required as text (team names) or decimal numbers (everything else).
    3. Team names in csv are completely irrelevant when importing – they are displayed in csv only as a convenience and are ignored during import. Accurate Team IDs are important.
    4. You cannot have more than 10 entries per team (limitation imposed by Konami).
    5. It is allowed to have less than 10 entries per team in csv when importing – import routines will automatically generate missing entries as ‘Unused’ slots with white kits
    6. To avoid data corruption in UniColor.bin, contents of csv file are being thoroughly validated before any actual import takes place – any irregularity in your csv will result in cancelled import. Log file with all identified irregularities will be generated. You need to fix all irregularities before trying to import again.
    7. Csv files must use semi-colon character ( ; ) as a separator – sorry Yanks, I won’t support other characters :) Notepad is your friend – CTRL+H -> Replace All instances of , with ; and save using UTF-8 encoding.
    8. Always save csv file using UTF-8 text encoding.

    Re- Ghost team entries:

    As usual, Konami has left many ghost team entries in default UniColor.bin – teams that exist only in UniColor.bin file. It is advisable to delete such entries by yourself – either before exporting to csv or later in exported csv file. Trying to import csv data that contains references to those teams may cause failures during import – so you’ll end-up deleting them in csv file sooner or later anyway.

    Q: How does Export work?
    A: Simple – you choose file name and full contents of your UniColor.bin will be exported to a single .csv file

    Q: Is it possible to perform partial export?
    A: No. Full export only. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file.

    Q: IMPORTANT: What’s the difference between Full and Partial import?
    A:
    – Full import deletes (drops) all the current contents of your UniColor.bin and effectively performs import from csv file into a blank UniColor.bin – you’ll end-up with UniColor.bin having only entries from csv file you used for import. Use with caution!
    – Partial import doesn’t discard existing contents of your UniColor.bin file – it uses existing UniColor content as a baseline to:
    a) update team entries with data from csv – for teams that already exist in your UniColor.bin, or
    b) add new team entries with data from csv – for teams that do not exist in your UniColor.bin yet (but they MUST exist in your Team.bin-Team6.bin files)

    Q: Is there a GUI option to select which teams are going to be imported during Partial import?
    A: No. Partiality of import is governed by csv content. Import routines (either Partial or Full) always import entire contents of selected csv file – it is up to you to decide how many teams you want to keep in csv file used for importing.

    Q: So, how do I import csv data for just a few teams?
    A: Use spreadsheet editing software to create new csv file that contains only entries for teams you wish to update. Then perform Partial import using your new csv file.

    Q: I keep getting the message box saying that “Import is cancelled because CSV file contains invalid data.” – What should I do?
    A: Inspect thoroughly csvimporterrors_log.txt file that will be created alongside Kit Studio.exe. You must fix all errors reported in log file to be able to import from your csv.

    Requirements:
    .Net Framework 4.0

    Download link (v1.0.0) :https://goo.gl/1Bo8yg

    Please, do not re-upload to other sites and services.

    Thanks:
    To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
    Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
    Special thanks also goes to @GOAL for his KitManager 2016 – reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018
    @shawminator and 2019 test crew (@Hawke, @mota10, @Lucas RK, @Cesc Fabregas)

    Happy editing :)

  13. PES2019-Sider-V5.0.1.jpg

     

    – support for full game and the demo
    – LiveCPK (see example of new Champions League ball by @Hawke)
    – free side select : move controllers freely in all game modes
    – camera.lua : allows to tweak ranges of zoom, height, and angle for custom camera. See camera.ini – for the settings. All credit to @nesa24 for camera research!

     

    Link :https://mapote.com/pes/sider-5.0.1.zip

    Some other features are still in development,
    but not done yet:

    – Working on getting all events implemented for Lua scripting,
    – and another cool new feature, but secret for now :

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