Jump to content
Sign in to follow this  
InoMessi

FIFA 18

Recommended Posts

c068cae03a2b92178c05a106744035.jpg

 

System Requirements

MINIMUM SPECIFICATION
OS: Windows 10 – 64-Bit **
CPU: Intel i3 6300T or equivalent benchmark (5,199) – Intel i3 4340 (5,226), and Intel i3 4350 (5,302) as alternatives.
AMD equivalent is AMD Athlon X4 870K (5,219) – AMD FX-4350 (5,272) and FX-4330 (5,297) as alternatives.
RAM: 8GB
Hard Drive Space Required: 50.0 GB
Minimum Supported Video Cards: NVidia GeForce GTX 660 (4,116) 2GB or equivalent * AMD equivalent is Radeon RX 460 (4,218)/R9 270 (4,258)/R7 370 (4,258)
DirectX: 12

RECOMMENDED SPECIFICATION
OS: Windows 10 – 64-Bit
CPU: Intel i3 6300T or equivalent benchmark (5,199) – Intel i3 4340 (5,226), and Intel i3 4350 (5,302) as alternatives.
AMD equivalent is AMD Athlon X4 870K (5,219) – AMD FX-4350 (5,272) and FX-4330 (5,297) as alternatives.
RAM: 8GB
Hard Drive Space Required: 50.0 GB
Minimum Supported Video Cards: NVIDIA GeForce GTX 670 or AMD Radeon R9 270X
DirectX: 12.0

Screenshots

17a05742ce7a12e7c9c86e9b072e73.jpg9c23c171c66d5e416f33c591e4fbcb.jpg2a8bef8112a59e63d16c20d4cc0e1b.jpg

 

Share this post


Link to post
Share on other sites

Da samo sto nema stadiona Dortmunda vise u igri  :angry:  :angry:  :angry:  prstenjak

Share this post


Link to post
Share on other sites
FIFA 18 TITLE UPDATE 3

m1nirnsux4no.jpg

Hey FIFA Fans,

The latest title update for FIFA 18 is now available for PC. This update will be available on XB1 and PS4 in the coming weeks.

This update includes the following changes:

Made the following changes in Gameplay:
 

  • Made ground passes and ground through passes less effective when blindly passing the ball between 90 and 270 degrees, where 0 degrees is the direction the player is facing.
    • The most significant impact will be seen when the pass angle is between 140 and 220 degrees.
    • The impact scales when the pass angle is between 90 (least impact) and 139 degrees and between 221 and 270 (least impact) degrees.
    • The passes impacted by this change will see:
      • Reduced ball speed.
      • Reduced accuracy.

 

  • Disabled user controlled reactions, when locked to a player, when the goalkeeper is holding the ball.


Addressed the following issues in Gameplay:
 

  • The goalkeeper sometimes parrying the ball into his own goal.
  • The goalkeeper diving too early on downward header and volley shots.
  • Players sometimes becoming invisible during a match.
  • Dragbacks not working when rapidly tapping the modifier button.
  • Players being unable to string together multiple stepovers.
  • The goalkeeper, in some situations, being unable to throw the ball after making a save close to the goal line.
  • The player automatically passing the ball from a set piece after the game had been paused in an Online match.
  • An issue with Custom controls where movement with the directional buttons was not working when locked to a player.


Made the following changes in FIFA Ultimate team:
 

  • Added the Objectives tile to the Pause Menu in all FUT Online modes.
  • Added Guest Mode in FUT Online Seasons and FUT Online Draft.
  • Disabled the FIFA Trainer within FUT Champions.


Addressed the following issues in FIFA Ultimate team:
 

  • An issue in Squad Building Challenges where tagging a group of challenges would make it unselectable.
  • ICONs displaying their current age on in-game overlays.
  • Wrong badge showing for your opponent on the Online Season's Match Preview screens.
  • Objective Completed visual notification not displaying correctly for some Daily/Weekly Objectives.
  • Alignment of the text on Manager League items.
  • An issue with the effects shown during the pack opening animation.
  • The icon of your rank in Squad Battles displaying incorrectly when claiming rewards.


Addressed the following issues in Online Modes:
 

  • Players crashing when matching up in Pro Clubs Friendly Matches in certain situations.
  • Players would not receive invites in Pro Clubs Friendly Matches in certain situations.


Addressed the following issues in Career Mode:

  • Players crashing during the first game of the season in certain situations.


Made the following changes in Audio / Visual / Presentation:

  • Updated the Chile National Team kits and crest to be authentic.


Addressed the following issues in Audio / Visual / Presentation:

  • The volume of the audio in the Cristiano Ronaldo celebration.
  • Some issues with crowd flags displaying the wrong images.
  • Some visual issues with the Bundesliga broadcast package.
  • Situations where the ball would appear to go through the goal netting.
  • An issue where a player on the ground would incorrectly animate as flipping or spinning.
  • Celebrations clipping through ad boards.


Thanks to those who’ve provided feedback. Throughout the course of the FIFA 18 season we'll provide you with more information and updates if and when they become available.

The FIFA Team

Share this post


Link to post
Share on other sites

Hey FIFA Fans,

The latest title update for FIFA 18 is now available on XB1. The update will be available on PS4 and PC later today.

This update includes the following change, which was made because some players were using an unintended gameplay mechanic to beat the computer on higher difficulty levels in FUT Squad Battles:

Made the following change in Gameplay:

Removed the chance for the CPU AI controlled player to receive a second yellow card when trying to push or pull an opponent, with the exception of an attacker who is through on goal and 1 on 1 with the keeper.
 
This has no impact on human controlled players.
To better explain this change we wanted to provide some additional context around how the CPU team plays the game.
 
The CPU plays the game as you would, limited by the same input restrictions as a human player is.
This means that the CPU team has an active player, just like you do, which we call the CPU AI controlled player.
A CPU AI controlled player exists in the following circumstances: 
On a team with no human players.
For example, the CPU controlled team in Squad Battles.
On a team with human players who are all locked to specific players, that also has CPU teammates.
For example, a Pro Clubs team, with less than 11 human players, with no ANY player.
A CPU AI controlled player does not exist in the following circumstances:
On a team with human players who are not locked to specific players.
For example, a team in FUT Champions.
Thanks to those who’ve provided feedback. Throughout the course of the FIFA 18 season we'll provide you with more information and updates if and when they become available.
 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×