First assign all texture in blender to easy setting-up in unity3D. Field Meshes using shader "fox3DDF_Blin_LayerBl_SubNorm_MaskUV"
Material Properties 1. base texture
2. normal map from base texture
3. turf001_srm
4. turf001_lym
5. turf001_lbm
6. turf001_sb_nrm This value extracted from field fmdl default KONAMI, but you can set manually or skip this. MatParamIndex_0: {r: 53, g: 0, b: 0, a: 0}
URepeat_UV: {r: 1, g: 0, b: 0, a: 0}
VRepeat_UV: {r: 1, g: 0, b: 0, a: 0}
SubNormal_Blend: {r: 1, g: 0, b: 0, a: 0}
URepeat_SubNorm_UV: {r: 0.056, g: 0, b: 0, a: 0}
VRepeat_SubNorm_UV: {r: 0.056, g: 0, b: 0, a: 0}
Glass Meshes using shader "pes3DFW_Glass" Material Properties
1. base texture
2. normal map from base texture
3. reflection texture This value extracted from glass fmdl default KONAMI, but you can set manually if needed. MatParamIndex_0: {r: 54, g: 0, b: 0, a: 0}
ReflectionColor: {r: 101, g: 0, b: 0, a: 0}
GlassColor: {r: 255, g: 0, b: 0, a: 0}
GlassRoughness: {r: 0.8, g: 0, b: 0, a: 0}
GlassFlatness: {r: 0.98, g: 0, b: 0, a: 0}
PCBoxCenter: {r: 0, g: 80, b: 0, a: 1}
PCBoxSize: {r: 280, g: 250, b: 250, a: 1}
Pitch Line Alpha Properties Texture use shader (fox3DDC_Blin) 1. line_alp
2. line_nrm
3. line_srm Base Pitch Properties Texture use shader (pes3DDF_Pitch2019_V2) 1. pitch_alp
2. turf_nrm
3. turf_srm_alp
4. turf_bsm_alp_rgba32
5. pitch_detail_alp
6. turf_withers
7. none (unknown)
8. pitch_specular_mask
Mesh Group Properties
Pitch Line Alpha Element
Alpha = Decal
Shadow = Shadow
Base Pitch Element
Alpha = Parasite
Shadow = Shadow
Material & Texture info for TV Material name "tv_large_c" for TVBox Large, "tv_small_c" for TVBox small
Use shader (pes3DFW_Constant_SRGB_Bill) 1. tv_dummy
2. tv_dummy
3. tv_bill_wrap_00 Mesh Group Properties
TVBox Element Alpha = Glass
Shadow = Glass OMBS
All texture can be found in sourceimages Tested on Unity 2017.3.1p1 and Unity 2018.2.7f1 FMDL Studio v2 Unity Package:
https://github.com/BobDoleOwndU/FMDL-Studio-v2/releases
Stadium template can be found here:
https://mega.nz/#!g3ZAjCxb!ZbPGq9rimlkcddvRXmIpdQx4mZAhPv7OQN0Q7DDfmAo
pass: evoweb
Pitch Template can be found here:
https://mega.nz/#!Y6ADFSAK!ypzAdFFmOfQWHaD7Fkn6RyBSZSj5xjqDEAqmHLilf18
Shader & Preset for TV https://mega.nz/#!kqJzAYQZ!74fQtcdZ_Jsy66A4ZVvHZ5IkIOXCgCetGCjqyT5JCdY
PES Archive Tools
-Extract FPK/FPKD
-Compiling Fox2/Xml
https://mega.nz/#!A7BTiaQa!Px6x6UhrPwL75n4fy6nRwZksmMH2su6uFxMn7ekbHWU
pass: evowebonly
Credit: Atvaark