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InoMessi

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About InoMessi

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  1. How to Add Mod You can add mod by editing the lua file. I've put all competition on each lua file. Here the example Scoreboard We will add Eredivisie scoreboard Open EvoScoreboard.lua with any text editor (I'm using Sublime). Search "Eredivisie" Remove "--" symbol And for Exhibition mode Put your scoreboard on "Eredevisie" folder
  2. Changelog: Competition Intro Music: Bundesliga, Community Shield, Copa Libertadores, EFL, Eredevisie, FA Cup, ICC, LaLiga, Liga NOS, Ligue 1, Premier League, Serie A, USC @predator002 Ball Pack @Hawke @zlac Corner Flag: Ligue 1, Ligue 2 @FuNZoTiK ML Graphic: Premier League, UCL, UEL, USC @ginda01 Scoreboard: Bundesliga, DFB Pokal, DFL Supercup @1002MB Eredivisie, FA Cup, Serie A @lohan258 Live Broadcast Camera @MJTS-140914 UCL and UEL commentaries for France commentator @FuNZoTiK UEFA Anthem, UEFA Music, Copa Libertadores Music @mauri_d Fixed Bugs. Tutorial: Delete EvoSwitcher folder Delete all Evoswitcher modules Extract and copy all file and folder to PES 2019 installation folder. Download v2.0: Part 1Part 2Password: ES19v2.0 Download v2.1: Fix Anthem Fix Menu Music Fix Banner Fix Ligue 2 Add Dynamic Camera @nesa24 Fix Anthem Map Open map_competitions.txt on "\modules\EvoSwitcher\EvoAnthem" Replace with this #Anthem maps for competition, support subfolder. #format: (Copmetition_ID, Filename1, Filename2, Filename3, Filename4, Anthem volume, Anthem Start time) #Info: Filename1 anthem for start on first view before entrance, filename2 start at entrance, filename3 start at scene athem view cl/el, filename4 anthem for final. 2, UEFA\UCL01, UEFA\UCL02, UEFA\UCL03, UEFA\UCL04, 35, 100, 3, , UEFA\UEL02, UEFA\UEL03, , 35, 100, 4, UEFA\USC01, , , UEFA\USC01, 15, 100, 5, Other\Libertadores, , , Other\Libertadores, 15, 100, 9, English\Premier_League, , , , 15, 100, 15, English\FA_Cup, , , English\FA_Cup, 15, 100, 66, English\EFL, , , , 15, 100, 70, English\EFL, , , English\EFL, 100, 73, English\Community_Shield, , , English\Community_Shield, 15, 100, 12, France\Ligue_1, , , , 15, 100, 39, Germany\Bundesliga, , , , 15, 100, 10, Italia\Serie_A, , , , 15, 100, 13, Netherland\Eredevisie, , , , 15, 100, 14, Portugal\Liga_NOS, , , , 15, 100, 11, Spain\LaLiga, , , , 40, 100, 100, Other\ICC, , , Other\ICC, 15, 100, 101, Other\ICC, , , Other\ICC, 15, 100, 102, Other\ICC, , , Other\ICC, 15, 100,
  3. Pro Evolution Soccer 2019

    Fantastivno izgleda,odlican mod. Svidja mi se ovaj switch ,ne moras izlaziti iz igre da bi stavio npr odgovarajuci scoreboard ili loptu,kao nekad u PES6 kitserver
  4. CG PES Explorer 0.6 by shawminator

    Version 0.6 Fix: I have re linked the main download with all the fixes noted in the second post. Also I have update dlc versions in the dpfilelist section to work with latest dlc. 1.Exporting from single cpks produce object reference error – Fixed 2.Importing to stadium LUT files(rgb8 format) produced Object reference error – Fixed 3.Updated code architexture to x64 to allow for better memeory management. 4.String editing 100% complete 5.Model Previews with OBJ Export 6.Small profile manager to allow deleteion of old Profiles at startup 7.FtexTool for batch converts to and from dds 8.cpk extract 9.live update – credit to @zlac 10.New apk process to read larger DDS Textures in scoreboard mods. 11.due to update to x64 new cpkwrapper written to work allong with existing Cri Packed FileMaker dlls. 12.Updated sider manager 13.added search function to search for files in VFS, usng $$ as wilcard to find partial matches Link: http://3dgamedevblog.com/wordpress/?page_id=1143 http://www.mediafire.com/file/2bpjxak1atawrba/CPGE_V0.6.rar/file
  5. - Full Licensed Logos & All Competition - Premier League ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers ) - EFL Championship ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers ) - LaLiga Santander ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers ) - Bundesliga ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers ) - Serie A ( Team Names, Logos, Rivalries, Banners, Stadiums, Managers ) - Liga NOS - Jupiler Pro League - Full Updates All Leagues ! - 3rd Kits for almost all teams - Updated National Teams - And much much more ! DOWNLOAD : https://mega.nz/#!LQo02KYZ!CZyf7gPATWq6Z5cDSMLbVDt5oqqdaSi6oZ4XATzkW8o
  6. FIFA 19

    Jutros je je izasao prvi TITLE UPDATE a dosta toga je ispravljeno i dodano FIFA TITLE UPDATE - 2ND OCT https://fifaforums.easports.com/en/discussion/413396/fifa-title-update-2nd-oct#latest Gameplay: Due to community feedback, we are planning on limiting changes to Gameplay and only making targeted fixes in an effort to keep the balance and feel of the game consistent while we continue to gather feedback from players. Addressed the following issues: The power bar for Set Piece Kicks in an Online Match was sometimes incorrectly going to 100% when the player had requested less power. Sometimes, when the player requests a regular (laces) shot, they will get an inside of the foot shot animation instead. This inside of the foot shot animation would usually result in the shot having less power. Career Mode: Addressed the following issues: When playing as a team that qualifies for either UEFA Champions League or UEFA Europa League through the playoffs, the championship match was scheduled on the same day as the final league match. This fix will not affect existing save files. Removed the following traits from the list of Player Career traits as they no longer had an in-game function: Driven Pass Acrobatic Clearance Diving Header Fancy Flicks GK Up For Corners In Player Career, some incorrect Accomplishments were displaying after playing the first match of your career. Certain player swap transfers were being rejected due to incorrect budget calculations. The Block Offers option was not appearing in some situations. News was not properly displaying when a player is acquired in a transfer that included a player swap. News articles for Player Of The Month Awards were displaying the incorrect month. Visual customizations to Alex Hunter and Danny Williams were not being properly displayed during negotiation scenes in Career Mode. Petr Cech was wearing his helmet during negotiation scenes, we have now found him a tie instead. Kick Off: Addressed the following issues: Stability issue in the Team Management screens when playing in Arabic. Sometimes, when making a complicated series of squad changes in the Team Management screens, the wrong players were get substituted off. Sometimes, when making a complicated series of squad changes in the Team Management screens, you are unable to back out of the screens. Reduced the number of tutorial screens present in the Kick Off tutorial. Game Modes: Addressed the following issues: A player's individual Attributes were not properly loading into the first attempt at a Skill Game. This only impacted Skill Games, and could be resolved by restarting or retrying the Skill Game. Audio: Made the following changes: Added audio banter regarding the previous FIFA World Cup. Added audio banter for a number of teams. Added audio banter for a number of stadiums. Added audio banter for a number of team matchups. Adjusted the sound effects that play during negotiation scenes in Career Mode. Tuned the audio that plays after a goal to provide more unique audio. Tuned the audio that plays during FUT Pack opening animations. Addressed the following issues: Wrong portion of the UEFA Champions League anthem was playing during player lineups at the start of a UEFA Champions League match. Missing audio for UEFA Champions League matches in some stadiums. Wrong audio playing during the warm up scenes of a UEFA Champions League match. Incorrect audio playing at the end of a UEFA Champions League Group Stage match if you win the second match after losing the first. Wrong audio sometimes playing when scoring a volley goal off of a cross. Audio saying that a shot was well off target when it didn't miss by much. An issue with the audio that played before a Manchester Derby match. Chinese Super League team names were not being mentioned in intro audio. Missing audio in The Journey for Kim Hunter. Missing audio in The Journey for Alex Hunter. Wrong audio in The Journey for Danny Williams during the pre-season tournament. Player To Watch audio sometimes not playing despite the overlay showing. Audio incorrectly playing in an 11 v 11 training match and a penalty is given. Visual / Presentation: Made the following changes: Added UEFA Super Cup overlay package to the game. Added a new goal celebration for Jesse Lingard. To do the celebration, play as Jesse Lingard, and after scoring a goal, run to the cameras. Updates to some of the ad boards displayed in stadium. Addressed the following issues: Neymar's name was incorrectly displaying as “Jr” on some screens. Corrected some instances of kit clashing involving the referee. Post goal replays were not showing the full scoring sequence. An issue where the ball was rarely warping around the pitch after kickoff. Free agents were not wearing the proper Free Agent kit when viewed in Edit Teams. Incorrect team crests were displaying on the player benches in RCDE Stadium. Updates to the kits worn by players in some of the TIFO displays in stadium. Graphical corruption of the English Football League Championship badge when displayed on a kit in game. Graphical corruption of the English Football League Championship trophy when displayed in game. TIFOs were appearing on the wrong side of the stadium for some teams. Liga NOS team Os Belenenses was being displayed as just Belenenses. Updates were also made to the team crest and to the banners and flags that display in stadium. Buenos Aires was defaulting to the incorrect stadium. Sometimes the card or injury drop down notifications were not triggering following a card or injury. Long player names were missing or cutoff in the match details overlay of an FA Cup match. The penalties scoreboard didn't show the team's kit colors when playing an English Premier League match. Sometimes the match details overlay was displaying too briefly at half-time and at the end of the match. Aggregate score was missing from the score clocks for the LaLiga, English Premier League and Bundesliga overlay packages. The penalties results were missing from the match details overlay when playing a match in MLS. The league table dropdown was only showing the top team's point totals in a LaLiga match. The default Skill Games camera was sometimes clipping through the fence. The camera angles used for a woman's match were incorrect during the player line up shots. The camera was sometimes being obstructed in a number of stadiums. Resolved clipping issues in a number of stadiums. Placeholder text was present on some ad boards. The Bundesliga 2 logo was appearing during a substitution in a Bundesliga match.OTHER TOP ADDITIONS AND FIXES We've added authentic UEFA Super Cup overlay packages to the game. Check out some screens:
  7. FIFA 19

    Demo izasao
  8. FIFA 19

    Roma postala partner sa EA EASports Partner Oficial de la
  9. PTE Patch 2019 1.0 AIO - RELEASED

    - Premier League 2018/2019 Licensed - LaLiga Santander 2018/2019 Licensed - Juventus Licensed - Kits for all unlicensed national teams - New tattoos, including: Isco, Milinković-Savić, Mertens, Messi - New balls, including: Merlin EPL, Merlin LaLiga & Merlin Serie A - New adboards, including: UEFA Champions League & UEFA Europa League - Real manager names for all teams - Correct names & logos for all competitions and cups - Latest Live Update implemented DOWNLOAD ZIPPYSHARE MEGA PATCH INFORMATION - If you find some error, please report - Don`t reupload in others links. Use the original ones, respect our work. - Frequently Asked Questions - F.A.Q. CREDITS Hawke (balls, referee kits), Zlac (Kit Studio), PES Logos (Logos), Sho9_6 (tattoo's), shawminator (CGP), majuh (adboards), predator002 (UCL/UEL Menu songs), maritimo, ïl Depo
  10. FK Željezničar - The Maniacs 87

    Na stadionu Grbavica u toku su radovi na 24 zahtjeva koje je UEFA postavila pred administraciju FK Željezničar, a koji moraju biti ispunjeni prije utakmice između reprezentacija BiH i Sjeverne Irske 15. oktobra. Trenutno su u toku radovi na montiranju novih klupa za rezervne igrače, asfaltiranju platoa ispod južne tribine, postavke platforme za kamere na istočnoj tribini, dok su okončani radovi na postavljanju “panik” rasvjete, asfaltirani su prolazi za vozila hitne pomoći i vatrogasce. FK Željezničar se obavezuje da će sve zahtjeve realizirati na vrijeme i da će reprezentacije BiH i Sjeverne Irske imati odlične uslove na stadionu Grbavica, saopćeno je iz kluba. Na pomoćnom terenu vrši se postavljenje novih golova, a prebačene su klupe za rezervne igrače kako bi juniori ovog kluba mogli igrati domaće utakmice Premijer lige na pomoćnom terenu Grbavice.
  11. PES 2019 MyPES 2019 Patch 1.0

    Includes: – Real kits for: Juventus, Atletico de Madrid, Real Madrid, Sevilla, Valencia, Betis, Celta (for other teams in next versions) – Real uniform for referee – Correct config for all added kits – Third sets kits of many teams – Real names and logos for all teams – Real names for all league, championships and cups – Real logos for all league, championships and cups – Real kits for all national teams- Full compatibility with all online mods – Full compatibility with all online mods DOWNLOAD : https://cloud.mail.ru/public/Mny4/3qPCbFWt7 Version: 1.0 Language: Russian and English Author: http://mypes-game.ru Credits: – Kits: Angel Torero, LucasRK, Hawke, PTE team, NemanjaBRE … – Emblems: PESLogo (peslogos.blogspot.com) – Utilites: CriPackedFileMaker, sider (juce), Kit Studio 2019 (Zlac), CG PES Explorer (Shawminator), DinoTem Editor (Lagun-2 & Smeagol75), DpFileList Generator (Baris), PES File Explorer (Devil Cold52)
  12. https://mega.nz/#!tjhTkbDI!ik-GP_oiJ6BTmpBF5sZNvtB36bgfxFekGoXm61DoJbY Changelog : Fix small bug xml settings.
  13. PES 2019 Stadium Unlock Patch

    https://www52.zippyshare.com/v/1hg7xzDO/file.html https://sharemods.com/srgtjiqree9i/ADDED_STADIUM_UNLOCK.7z.html Password : PESWEB
  14. Features from older versions: Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats) kits per team configuration kit types – normal, GK, CL (still available to choose, but won’t work in-game, due to removal of licensed Champions League mode) kit icons kit colors (for kit selection menu, etc.) add/remove kits to team (up to 10 kits per team) conversion of unlicensed team entries to licensed (to enable CL kits) ability to delete unwanted unlicensed team entries (e.g. duplicated teams) ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin) ability to delete licensed team entries via popup menu saved .bin files are always zlib-compressed improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.) filters accept team Id’s and team names hex color-codes displayed in color pickers export/import of individual licensed team entries via popup menu mass csv export/import for all teams colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2019) ability to unlicense licensed team entries (two options – unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu realUni .bin config files editing synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) – semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution. ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options – deletion of all edit mode kits per individual licensed team (on ‘Licensed UniColor entries’ tab) and global deletion of each and every edit mode kit available (on ‘Misc’ tab)) – another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized. New features in 2019 version: Completely reworked Open/Save files work-flow – see the subsequent “Really, really, read me carefully” section ;) Fully automated UniformParameter.bin file handling On File > Open, all kit config .bin files are automatically extracted from UniformParameter.bin On File > Save, but only if you had modified at least one kit config .bin file, all the kit config .bin files are automatically re-built into a new UniformParameter.bin Kits preview option – enabled again, .ftex format is not an obstacle any more zoom in/out slider added Kits config options Several parameters are more accurate than before – Chest number X position, all X positions of sleeve patches (thanks to @shawminator and the 2019 beta-test crew: @Hawke, @mota10, @Lucas RK, @Cesc Fabregas) Several sleeve patch presets for the most common kit brands (Nike, Adidas, …) added – faster sleeve patches initial setting (thanks @mota10) All the unknown values are now also available for experimenting (thanks to @shawminator) “Import” button added – overwrites currently active kit config file with the contents of another kit config file Really, really, read me carefully … yes, even you, grizzled veteran! New Open/Save work-flow – Opening procedure has been simplified, so that you are not required to select many files manually every time you hit File > Open – Kit Studio now opens all the necessary files (Team.bin, Team4.bin, UniColor.bin, UniformParameter.bin, EDIT00000000) automatically when selecting File > Open, but it expects those files to be in certain locations – BEFORE you even consider selecting File > Open, go to File > Settings… and select so called Global Root folder – the folder which contains all extracted files and folders that Kit Studio needs When saving, you won’t be asked anything – files that need to be saved will automatically be saved in their appropriate locations, zlibbed as usual, but using their ORIGINAL names (Team.bin, UniColor.bin, EDIT00000000 etc. – no more zlib_Team.bin etc. that have to be renamed manually) – Pay attention to the location of EDIT00000000 file – see the image above! Why are initial kit config bins optional? – Kit config bins will be automatically extracted from UniformParameter.bin every time you open files with Kit Studio and will be placed in their proper locations (teamID subfolders under the common/character0/model/character/uniform/team folder in your global root folder). – So why would anyone still want to extract them manually from .cpk files? Because Konami sometimes does not include all externally available kit config .bins in UniformParameter.bin file – you might actually miss some config .bins What files do I need to use … For compatibility with the game which does not use data packs: – Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb) – UniColor.bin and UniformParameter.bin from dt34_g4.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder For compatibility with the game which uses Data pack 1 (with DP1 fix): – Team.bin and Team4.bin from dt80_100E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_101E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) b) dt80_101E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with c) dt80_101E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with – EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder CSV Export/Import F.A.Q. – PLEASE, READ CAREFULLY BEFORE COMPLAINING! Data import rules, in case you want to edit exported csv contents by yourself before importing it to another UniColor file: 1. If you want to change Team IDs or add new lines with completely new Team IDs, make sure that teams with changed/new IDs already exist in your Team.bin/Team4.bin files. It is not allowed to import unicolor entries for non-existing teams (a.k.a. Ghosts). 2. Certain data must be written in hex (see header line) – kit type and RGB color codes. Other data is either required as text (team names) or decimal numbers (everything else). 3. Team names in csv are completely irrelevant when importing – they are displayed in csv only as a convenience and are ignored during import. Accurate Team IDs are important. 4. You cannot have more than 10 entries per team (limitation imposed by Konami). 5. It is allowed to have less than 10 entries per team in csv when importing – import routines will automatically generate missing entries as ‘Unused’ slots with white kits 6. To avoid data corruption in UniColor.bin, contents of csv file are being thoroughly validated before any actual import takes place – any irregularity in your csv will result in cancelled import. Log file with all identified irregularities will be generated. You need to fix all irregularities before trying to import again. 7. Csv files must use semi-colon character ( ; ) as a separator – sorry Yanks, I won’t support other characters :) Notepad is your friend – CTRL+H -> Replace All instances of , with ; and save using UTF-8 encoding. 8. Always save csv file using UTF-8 text encoding. Re- Ghost team entries: As usual, Konami has left many ghost team entries in default UniColor.bin – teams that exist only in UniColor.bin file. It is advisable to delete such entries by yourself – either before exporting to csv or later in exported csv file. Trying to import csv data that contains references to those teams may cause failures during import – so you’ll end-up deleting them in csv file sooner or later anyway. Q: How does Export work? A: Simple – you choose file name and full contents of your UniColor.bin will be exported to a single .csv file Q: Is it possible to perform partial export? A: No. Full export only. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file. Q: IMPORTANT: What’s the difference between Full and Partial import? A: – Full import deletes (drops) all the current contents of your UniColor.bin and effectively performs import from csv file into a blank UniColor.bin – you’ll end-up with UniColor.bin having only entries from csv file you used for import. Use with caution! – Partial import doesn’t discard existing contents of your UniColor.bin file – it uses existing UniColor content as a baseline to: a) update team entries with data from csv – for teams that already exist in your UniColor.bin, or b) add new team entries with data from csv – for teams that do not exist in your UniColor.bin yet (but they MUST exist in your Team.bin-Team6.bin files) Q: Is there a GUI option to select which teams are going to be imported during Partial import? A: No. Partiality of import is governed by csv content. Import routines (either Partial or Full) always import entire contents of selected csv file – it is up to you to decide how many teams you want to keep in csv file used for importing. Q: So, how do I import csv data for just a few teams? A: Use spreadsheet editing software to create new csv file that contains only entries for teams you wish to update. Then perform Partial import using your new csv file. Q: I keep getting the message box saying that “Import is cancelled because CSV file contains invalid data.” – What should I do? A: Inspect thoroughly csvimporterrors_log.txt file that will be created alongside Kit Studio.exe. You must fix all errors reported in log file to be able to import from your csv. Requirements: .Net Framework 4.0 Download link (v1.0.0) :https://goo.gl/1Bo8yg Please, do not re-upload to other sites and services. Thanks: To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc. Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing Special thanks also goes to @GOAL for his KitManager 2016 – reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018 @shawminator and 2019 test crew (@Hawke, @mota10, @Lucas RK, @Cesc Fabregas) Happy editing :)
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