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Više informacija o novom PES-u.

 

Konami has outlined its ambitious plans and focus for PES 2012, which it will release in Autumn 2011 for PlayStation 3, Xbox 360 video game and entertainment system from Microsoft, Windows PC, Wii, PSP (PlayStation Portable) and PlayStation 2, and which again boasts exclusive use of the UEFA Champions League & UEFA Europa League licences.

 

 

“For me, the ultimate aim in the ongoing PES series is to match what people see when they go to a match or watch a big game on TV with what they experience on their console,” explains Shingo ‘Seabass’ Takatsuka, the Creative Producer of the Pro Evolution Soccer series. “As such, in consultation with football fans across the globe, we have been working non-stop to isolate and determine how to make our game marry in with how real football is played. This is key to PES 2012, and key to providing the ultimate football experience within a console title.”

 

To this end, PES 2012 continues KONAMI’s determination to work with fans of both the PES series and football in general, to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular. Seabass and his Tokyo team have worked to recreate the very essence of top-level football, ensuring the new game’s AI engine has undergone a major overhaul and provide an experience akin to being part of a real team.

 

Attacking play is a cornerstone of PES 2012, and the new game benefits from a more open approach that allows users to dictate the pace of movement, with all-new AI elements incorporated so team mates make runs and offer support in one-on-one situations. Players make useful dummy runs to draw defenders, and this offers users greater options to move the ball around when they are being closed down. Thus, the team works together a more cohesive unit, reacting to the movements of the player with the ball, and working to force the opposing team into mistakes.

 

Zonal marking and positional defending are also massively enhanced; ensuring players are forced to work harder to split the opposition defence. Meanwhile a new cursor switching system has been implemented using the right analogue stick to switch to any player on the field. This allows users to pick a team mate anywhere on the pitch, thereby allowing players to react to threats faster, and to shut down attacks more quickly. Hold up play is being tweaked to give even greater control. AI defenders are able to hold a much tighter defensive line, position themselves better and track opponents more efficiently. The off-the-ball switching also extends to key set pieces, such as goal kicks, corners, free kicks and throw-ins, and allows users to target a specific player and send them on runs or to drag defenders out of position, and allows for quick breaks and space to be exploited more easily.

 

The physicality of top-level football is represented as PES 2012 extends the jostling system of its predecessor. Defenders rely on their strength and stature to force a player from the ball as strikers and play makers make use of unique attributes to beat their markers. Tighter, more accurate collisions see players tumbling dependent on how they are knocked off the ball. Crucially, control is not lost, allowing the stumbling player to be brought directly back under control.

 

The result is a game that, more than ever, truly represents the key attributes of the world’s greatest players, but without sacrificing balance and allowing single players to waltz undefended through a game. Coupled with heavily tweaked animation, more detailed lighting techniques, a wider variety of player styles, improved dead-ball situations, expanded tactics and a new customisable pass feature, means that PES 2012 truly captures the essence of top-flight football.

 

“Team work is what separates the world’s greatest teams from their peers, and is the hub of everything within PES 2012,” added Takatsuka. “PES 2012 focuses on the core elements of top-level football: attacking play, freedom of movement, the creation of space, and working together as a unit both up field and in defence. These elements combine to create a game that flows and ebbs like a real match, with individual shows of brilliance changing a game, and more control over every aspect of play within a wide-ranging yet instinctive control system. PES 2012 will turn the heads of fans everywhere.”

 

KONAMI will be detailing further key enhancements to PES 2012 in the coming months.

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PES 2012 Real Football Simulation

 

gx8gf22m.jpg

PES 2012 Real Football Simulation : KONAMI details focus for forthcoming Pro Evolution Soccer simulation. Konami Digital Entertainment GmbH has outlined its ambitious plans and focus for PES 2012, which it will release in Autumn 2011 for PlayStation®3, Xbox 360® video game and entertainment system from Microsoft, Windows PC, Wii, PSP® (PlayStation®Portable) and PlayStation®2, and which again boasts exclusive use of the UEFA Champions LeagueTM & UEFA Europa LeagueTM licences.

“For me, the ultimate aim in the ongoing PES series is to match what people see when they go to a match or watch a big game on TV with what they experience on their console,” explains Shingo ‘Seabass’ Takatsuka, the Creative Producer of the Pro Evolution Soccer series. “As such, in consultation with football fans across the globe, we have been working non-stop to isolate and determine how to make our game marry in with how real football is played. This is key to PES 2012, and key to providing the ultimate football experience within a console title.”

1.jpgTo this end, PES 2012 continues KONAMI’s determination to work with fans of both the PES series and football in general, to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular. Seabass and his Tokyo team have worked to recreate the very essence of top-level football, ensuring the new game’s AI engine has undergone a major overhaul and provide an experience akin to being part of a real team.

Attacking play is a cornerstone of PES 2012, and the new game benefits from a more open approach that allows users to dictate the pace of movement, with all-new AI elements incorporated so team mates make runs and offer support in one-on-one situations. Players make useful dummy runs to draw defenders, and this offers users greater options to move the ball around when they are being closed down. Thus, the team works together a more cohesive unit, reacting to the movements of the player with the ball, and working to force the opposing team into mistakes.

2.jpgZonal marking and positional defending are also massively enhanced; ensuring players are forced to work harder to split the opposition defence. Meanwhile a new cursor switching system has been implemented using the right analogue stick to switch to any player on the field. This allows users to pick a team mate anywhere on the pitch, thereby allowing players to react to threats faster, and to shut down attacks more quickly. Hold up play is being tweaked to give even greater control. AI defenders are able to hold a much tighter defensive line, position themselves better and track opponents more efficiently. The off-the-ball switching also extends to key set pieces, such as goal kicks, corners, free kicks and throw-ins, and allows users to target a specific player and send them on runs or to drag defenders out of position, and allows for quick breaks and space to be exploited more easily.

The physicality of top-level football is represented as PES 2012 extends the jostling system of its predecessor. Defenders rely on their strength and stature to force a player from the ball as strikers and play makers make use of unique attributes to beat their markers. Tighter, more accurate collisions see players tumbling dependent on how they are knocked off the ball. Crucially, control is not lost, allowing the stumbling player to be brought directly back under control.

3.jpgThe result is a game that, more than ever, truly represents the key attributes of the world’s greatest players, but without sacrificing balance and allowing single players to waltz undefended through a game. Coupled with heavily tweaked animation, more detailed lighting techniques, a wider variety of player styles, improved dead-ball situations, expanded tactics and a new customisable pass feature, means that PES 2012 truly captures the essence of top-flight football.

“Team work is what separates the world’s greatest teams from their peers, and is the hub of everything within PES 2012,” added Takatsuka. “PES 2012 focuses on the core elements of top-level football: attacking play, freedom of movement, the creation of space, and working together as a unit both up field and in defence. These elements combine to create a game that flows and ebbs like a real match, with individual shows of brilliance changing a game, and more control over every aspect of play within a wide-ranging yet instinctive control system. PES 2012 will turn the heads of fans everywhere.”

KONAMI will be detailing further key enhancements to PES 2012 demo in the coming months.

Source : PESFan.com

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Ne znam što mi se čini da sam ja tu vest postavio. ;)

Edited by Devilish Soldier
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PES 2012: PSM3's verdict on what Konami are doing well - and not so well

 

"Team work is what seperates the world's greatest teams from their peers", claims PES 2012 Producer Seabass, "and is the hub of everything within PES 2012". We outline PES 2012's key new features below, plus what we - as die-hard PES fans - think Konami are doing well, and not so well, when it comes to bringing PES 2012 up to speed, and providing realistic competition for FIFA 12.

 

So, what's new?

 

1) Teamwork

 

Seabass wants PES to 'match what people see when they go to a match or watch a big game on TV', so the game more closely resembles how real football is played. The essence of this is teamwork, and PES 2012 has undergone a huge AI overhaul.

 

2) Attacking Play

 

Decribed as a 'more open' approach, players can dictate the pace of movement, with new AI so team mates make runs and support each other in one-on-one situations e.g. dummy runs to draw defenders, allowing the ball carrier greater options when they are being closed down. The team will work as a more cohesive unit, reacting to the movement of the player with the ball, and working to force the opposition into mistakes. See the screenshots attached for an example.

 

screenshot_253602_thumb300.jpg

 

3) Enhanced Zonal Marking and Positioning

 

Konami claim you'll need to work harder to split the opposition defence. A new cursor system lets you use the right analogue stick to switch to any player on the pitch - though we're yet to see how this works/feels in action. This should allow you to control a team mate anywhere on the field and react quicker to danger, and close down more quickly. Defensive hold up play is being tweaked, so you can hold a tighter line, position yourself more accurately and track more efficiently. You can also do off-the-ball switching on set pieces like corner, free kicks and throw ins - allowing for quick breaks or closing of danger.

 

4) Enhanced physicality

 

The jostling system has been enhanced, so strong players rely more on strength and stature, and star players use their attributes (e.g. tight control, agility etc) to elude a tackle. Players will tumble and lose balance accurately, but can be brought back under control depending on their strength and balance - we're thinking Messi here.

 

The aim is to create a less predictable, more free form, passing game, with less solo-run super dribbles by the likes of Ronaldo. In short, a bit like they've been promising every year, and slowly (far too slowly for some) delivering on.

 

So, what are Konami doing well?

 

1) Focusing on gameplay

 

PES 2011 made some interesting strides, with advanced - if complex - dribbling permutations, plus the defender jockeying 'wait and hold' tackling - which was interesting, if muddled, and has been essentially copied by FIFA 12 this year. Seabass is tapping into the right language with teamwork, it's what elevates the Champions League finalists Man Utd and Barcelona above all other clubs in Europe. Even in PES 2011, it was too easy to 'spam' with Ronaldo and use brute power/speed to create trouble - and that's after years of Konami aiming to reduce the impact of star players. On the flip side, If Ronaldo/Messi were slow and indistinguishable from the other players, that'd be no good either. The key is making star players stand out for their unique attributes, achieved with mixed success in FIFA 11 - the first game to give Xavi and Berbatov, both touch players, a unique, worthwhile feel. Too many football games have valued power and pace above all other stats - let's see how PES 2012 compares.

 

screenshot_253601_thumb300.jpg

 

2) Focusing on Seabass

 

The role of the auteur, the individual with vision, has been largely eroded in games, replaced by teams of 200 acting on decisions forged by compromise and focus groups. At core, we prefer the 'one vision' approach, as typified by Hideo Kojima. However, this has a flip side, but we'll get to that. Seabass used to be the cuddly human symbol of all that's right about the best football game in the world, and all that's wrong with the corporate FIFA - but that was 4/5 years ago.

 

3) Not promising the moon

 

Underpromise, underdeliver. It's the vintage customer service mantra. The biggest thing to take from today's PES 2012 announcement is... nothing too grand: simply an evolved, more team-focused, game of football. If the finished game turns out to be far in advance of claims, it's a big psychological win. If. We're still waiting on promised PES 2012 new game modes and edit functions, but these will need to be huge in order to grab the attention of the FIFA fanbase.

 

What are Konami doing less well?

 

1) Focusing on gameplay

 

We're being slightly facetious, but unless you've got something really remarkable to trumpet, bar sensible iteration, perhaps the best thing to do is to tackle FIFA 12 from a different angle - not 'we're as good, or better, a simulation as you', but 'our unique modes drop a large sh*t on anything you can offer'. PES have the unique Champions League licence - the world's most exciting football competitiion - but their inability to leverage it more succesfully needs to be noted. At core, CL mode in PES is like any cup competition, but with a new intro movie, *that* anthem, plus some nice colour menus. What we really need is a super authentic, atmosphere-rich, in-depth celebration of the CL, that really tracks your tournament progress. Have pre-match press conferences with multiple choice answers that affect player's morale, or even the tactics of your opposition if they're lulled into thinking, say, you'll play 4-4-2 away and go on the offensive, when you'll really play 4-5-1 and play on the counter. We want commentators that say 'Drogba got a brace in the last group game against Juvenus, can he maintain this form and push Chelsea into the last 16 in this momentous game?'. We want animated off-pitch scuffles, manager histrionics (can they licence Mourinho? We'd all love that), explicit stat tracking twinned to commentary/cut scenes, extensive post match highlights and analysis - you know, like the real thing. Ditto Master League. No more Ronaldo costs £15m and is going to Sunderland nonsense. Total reality. As far as is sane.

 

screenshot_253598_thumb300.jpg

 

2) Focusing on Seabass

 

Seabass, however much we love him, can verge on a symbol of faded glories - easily lampooned by FIFA die hards. His passion is unarguable, but maybe the game needs a totally fresh brush? Keep Seabass on board, but bring in a new figurehead? It's pure symbolism of course, but this is the age we live in. FIFA has David Rutter, but Gary Patterson is also a key figure - and the game focuses more on its features, all clearly branded and sold, than its backroom personalities.

 

screenshot_253597_thumb300.jpg

 

3) Not articulating points of change clearly enough

 

The super obvious thing: it looks almost the same as PES 2011, based on this early glimpse at least. After a year of PES players saying the animation was the thing that Konami had to change above anything else, this instantly puts PES on the back foot, certainly in FIFA comparisons which still looks the 'smoother' game - hence the old 'is it really 360 dribbling debate?', that should be a non issue. We know it's hard to bin a game engine overnight and start again, especially since PES 2011 was the first step on a new path, but the fluidity of animation was picked up by everyone.

 

What Seabass is promising in terms of team work and free pattern play could be immense - the biggest problem of all football games is that the CPU attacks you in a very predictable fashion, using his 'computer-ness' to cheese you with stats and logic, not, say, playing overwhelming, unpredictable and fluid passing like real-life Barcelona. We want the challenge in a top level difficulty game to be 'how can I stop this team?', not just 'how do I break down their iron AI defence?'.

 

The PSM3 Verdict

 

In fairness, Seabass is saying the right things, but the changes are hard to translate to clear bullet points - and it's impossible to evaluate their impact without a hands-on. It's still completely possible they've cracked it, and this could be the most unpredictable, free form, football game yet. Still, years of hurt leads to understandable cyncism, and the lack of clear visual improvement kicks hard. We'd be very surpised if this video does anything to sway anyone but the converted - which seems to be Konami's strategy. Get closer to its existing community, listen hard and act. It's admirable, but won't help inevitable comparisons with FIFA anytime soon. The hope, of course, is to quietly, off radar, build something beautiful, that's not just liked, but adored by its hardcore fans. You know. Like how PES grew to prominence in the first place. We'll have hands-on impressions soon. As it stands, we're no more confident of PES rivalling FIFA, than Man U beating Barcelona in the CL final - but you never know.

If PES 2012's key features were being 'sold' by FIFA, they'd have clear brands and labels, so 'free form attacking play' wouldn't sound so nebulous, but be called something borderline stupid and clear like 'Attack-tics ™' or something less stupid than we can think of in three seconds.

 

PES 2011's biggest failure, above all others, was its inability to explain its changes - not just to newcomers, but to die-hards. It took us 30 hours to truly love and understand PES 2011, and that was still with caveats. How can FIFA converts and new players be expected to keep up? Konami need to introduce super clear, interactive, tutorials like FIFA, or even SFIV.

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Predstavljene promjene i noviteti PES-a 2012.

 

1306070863-17099.jpg

Nakon što je "slučajno" procurio klip o gameplayu FIFE 12, Pro Evolution Soccer je izdao informacije o svojim poboljšanjima.

 

Glavne mogućnosti u Pro Evolution Soccer 2012 će biti zonska odbrana i poboljšanje pozicije odbrambenih igrača, što će otežati prodiranje napadača. Ovo će dovesti do bržeg mjenjanja između igrača sa desnim analogom, što je vrlo korisno u reagovanju na "duge" lopte ili brze prodore.

 

Još jedno poboljšanje se odnosi na ofanzivnu igru, tačnije na AI funkcije. Ovo će dovesti do boljeg sporazumijevanja igrača u kontra napadu, u jedan-na-jedan situacijama ili prodorima za asistenciju. Igrači će sami reagovati u napadu sa povremenim trčanjem što će zavarati odbranu, te otvoriti više mjesta za napad za ostali dio tima.

 

"PES 2012 će se fokusirati na glavne elemente "pravog" fudbala: ofanzivu, slobodu kretanja i timsku igru, tj. igru tima kao cjeline i u napadu i u odbrani. Ovi kombinani elementi će dati veliki plus za predstojeći PES", rekao je Shingo ‘Seabass’ Takatsuka.

 

Pro Evolution Soccer 2012 će nastojati da sprijeći nerealne prodore u napadu, kao što je npr. "šetanje" kroz odbranu (kao da je neka arkadna igra). Takatsuka jeobećao najrealniju fudbalsku igru ikada, te da ćemo dobiti osjećaj "pravog" meča.

 

Pro Evolution Soccer 2012 je najavljen za jesen 2011., te će izaći u verzijama za Xbox 360, PlayStation 3, Wii, PC, PSP i PlayStation 2.

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Počelo odbrojavanje

http://www.konami.com/e3/

 

Da l' ću doživeti taj dan da odem na E3 sajam

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Počelo odbrojavanje

http://www.konami.com/e3/

 

Da l' ću doživeti taj dan da odem na E3 sajam

 

nemam nista protiv E3 sajma al ja bi vise voleo na sajam erotike u hjustonu :D

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Bogami meni se ne djasvi izgleda da su opet igraci ko roboti...

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kako si to zakljucio na osnovu slike :S

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sxr2usak.jpg

 

Nista mi se nesvidja na ovoj slici. Ovde Robinjo izgleda kao da su ga izvukli sa fifa-e 11, i ubacili u pes, faca deluje mnogo losija u odnosu na prosla 2 pes-a :S

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Ni meni se ono nikako ne svidja

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EDIT : Sto jest igraci izgledaju ko strasilo

Edited by InoMessi
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:D igraćemo mi izgleda još pes 11 :D

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ne gubite se,nemozete da nista da zakljucite na osnovu 3 slike...

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ove slike sto lice izdeformisano i ko da su umocili glavu u ulje , verovatno nemaju veze sa onim kako ce izgledati kad izadje igra ovo je samo ss neki bezvezni :D

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ma bre izgleda ko da je bio 3 dana i 4 noci na neprekidnom kopanju, pa je sav i preterano znojav :S

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bolje od fife vec vidim

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I dalje ima onaj bag da pored igrača prođe lopta on ni da se pomakne da zaustavi

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Sve je do sada isto kao u pes11, sem sto je publika malo sarenija

 

dok ne bude klipa na kome ce biti gamplay iz wide kamere, ja necu ni da gledam ove slike i trailere...

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3.jpg

 

Napokon to dimmy

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jebale vas mreze raspale,to je najmanji problem u pesu

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jebale vas mreze raspale,to je najmanji problem u pesu

 

rekli su da ce mreze moci da se skidaju, pa ako nekome ne valjaju moze da zamjeni

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jebale vas mreze raspale,to je najmanji problem u pesu

Gledam svi kazete mreze ni su bitne ovo ono epa aj ovako na primer, da naprave da nema mreze ili sasvim nesto bezveze, publika da bude kartonska, trava da bude zuta, zuta kao da nije videla nikad vodu, a gejmplej da bude fantastican centarsuevi, anmacije igraca sve, sve top.... e dali bi onda bilo dobro?

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